07.10.2020
+ Parent, Name and Flags to objects. ~ Improved Matrix calculations
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parent
f865496414
commit
2c00dbd31a
21 changed files with 383 additions and 42 deletions
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using SM.Base.Contexts;
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@ -9,10 +10,29 @@ namespace SM.Base.Scene
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/// </summary>
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public abstract class GenericScene
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{
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private IBackgroundItem _background;
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/// <summary>
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/// This contains the background.
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/// </summary>
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protected IBackgroundItem _background;
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protected IBackgroundItem _Background
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{
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get => _background;
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set
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{
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value.Parent = this;
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_background = value;
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}
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}
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/// <summary>
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/// Updates this scene.
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/// </summary>
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/// <param name="context"></param>
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public virtual void Update(UpdateContext context)
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{
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}
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/// <summary>
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/// Draws this scene.
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@ -48,6 +68,9 @@ namespace SM.Base.Scene
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where TCollection : GenericItemCollection<TItem>, new()
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where TItem : IShowItem
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{
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private TCollection _objectCollection = new TCollection();
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private TCollection _hud = new TCollection();
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/// <summary>
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/// The active camera, that is used if the context doesn't force the viewport camera.
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/// <para>If none set, it automaticly uses the viewport camera.</para>
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@ -65,16 +88,42 @@ namespace SM.Base.Scene
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/// <summary>
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/// Objects inside the scene.
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/// </summary>
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public TCollection Objects { get; set; } = new TCollection();
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public TCollection Objects
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{
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get => _objectCollection;
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set
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{
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value.Parent = this;
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_objectCollection = value;
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}
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}
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/// <summary>
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/// This defines the HUD objects.
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/// </summary>
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public TCollection HUD { get; } = new TCollection();
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public TCollection HUD
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{
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get => _hud;
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set
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{
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value.Parent = this;
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_hud = value;
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}
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}
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/// <summary>
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/// A collection for cameras to switch easier to different cameras.
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/// </summary>
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public Dictionary<string, TCamera> Cameras = new Dictionary<string, TCamera>();
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/// <inheritdoc />
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public override void Update(UpdateContext context)
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{
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_Background?.Update(context);
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_objectCollection.Update(context);
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_hud.Update(context);
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}
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/// <inheritdoc />
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public override void Draw(DrawContext context)
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{
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@ -82,12 +131,12 @@ namespace SM.Base.Scene
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DrawContext backgroundDrawContext = context;
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backgroundDrawContext.View = BackgroundCamera.CalculateViewMatrix();
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_background?.Draw(backgroundDrawContext);
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_Background?.Draw(backgroundDrawContext);
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Objects.Draw(context);
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_objectCollection.Draw(context);
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context.View = HUDCamera.CalculateViewMatrix();
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HUD.Draw(context);
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_hud.Draw(context);
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}
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}
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}
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