07.10.2020

+ Parent, Name and Flags to objects.

~ Improved Matrix calculations
This commit is contained in:
Michel Fedde 2020-10-08 12:25:20 +02:00
parent f865496414
commit 2c00dbd31a
21 changed files with 383 additions and 42 deletions

View file

@ -25,7 +25,7 @@ namespace SM2D.Shader
GL.BindVertexArray(context.Mesh);
// Vertex Uniforms
Uniforms["MVP"].SetMatrix4(context.View * context.World);
Uniforms["MVP"].SetMatrix4(context.ModelMaster * context.View * context.World);
Uniforms["HasVColor"].SetUniform1(context.Mesh.AttribDataIndex.ContainsKey(3) && context.Mesh.AttribDataIndex[3] != null);
for (int i = 0; i < context.Instances.Length; i++)