More Summaries
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@ -28,6 +28,10 @@ namespace SM.OGL.Framebuffer
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/// </summary>
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/// </summary>
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public Framebuffer ConnectedFramebuffer { get; private set; }
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public Framebuffer ConnectedFramebuffer { get; private set; }
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/// <summary>
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/// Can contains the size this attachment want to be.
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/// <para>If set, it will ignore the size from the framebuffer.</para>
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/// </summary>
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public Vector2? AttachmentSize = null;
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public Vector2? AttachmentSize = null;
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/// <summary>
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/// <summary>
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@ -56,6 +60,7 @@ namespace SM.OGL.Framebuffer
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/// Creates a attachment with a specific id.
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/// Creates a attachment with a specific id.
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/// </summary>
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/// </summary>
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/// <param name="attachmentId"></param>
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/// <param name="attachmentId"></param>
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/// <param name="size"></param>
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public ColorAttachment(int attachmentId, Vector2? size = null) : this(attachmentId, PixelInformation.RGBA_LDR, size)
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public ColorAttachment(int attachmentId, Vector2? size = null) : this(attachmentId, PixelInformation.RGBA_LDR, size)
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{ }
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{ }
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@ -64,6 +69,7 @@ namespace SM.OGL.Framebuffer
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/// </summary>
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/// </summary>
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/// <param name="attachmentID"></param>
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/// <param name="attachmentID"></param>
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/// <param name="pixelInformation"></param>
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/// <param name="pixelInformation"></param>
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/// <param name="size"></param>
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/// <param name="multisamples"></param>
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/// <param name="multisamples"></param>
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public ColorAttachment(int attachmentID, PixelInformation pixelInformation, Vector2? size = null, int multisamples = 0)
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public ColorAttachment(int attachmentID, PixelInformation pixelInformation, Vector2? size = null, int multisamples = 0)
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{
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{
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@ -50,8 +50,14 @@ namespace SM.OGL.Framebuffer
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/// </summary>
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/// </summary>
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public Vector2 Size { get; private set; }
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public Vector2 Size { get; private set; }
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/// <summary>
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/// Says what value the dafault for the "applyViewport"-value in <see cref="Framebuffer.Activate(bool?)"/>.
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/// </summary>
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public bool DefaultApplyViewport { get; set; } = true;
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public bool DefaultApplyViewport { get; set; } = true;
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/// <summary>
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/// Stores the first color attachment added.
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/// </summary>
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public ColorAttachment FirstColorAttachment { get; private set; }
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public ColorAttachment FirstColorAttachment { get; private set; }
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/// <summary>
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/// <summary>
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@ -171,6 +177,12 @@ namespace SM.OGL.Framebuffer
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/// Appends a color attachment.
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/// Appends a color attachment.
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/// </summary>
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/// </summary>
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public void Append(string key, int pos) => Append(key, new ColorAttachment(pos, null));
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public void Append(string key, int pos) => Append(key, new ColorAttachment(pos, null));
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/// <summary>
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/// Appends a color attachment.
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/// </summary>
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/// <param name="key"></param>
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/// <param name="size"></param>
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/// <param name="pos"></param>
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public void Append(string key, Vector2 size, int pos) => Append(key, new ColorAttachment(pos, size));
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public void Append(string key, Vector2 size, int pos) => Append(key, new ColorAttachment(pos, size));
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/// <summary>
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/// <summary>
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/// Appends a color attachment.
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/// Appends a color attachment.
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@ -203,6 +215,7 @@ namespace SM.OGL.Framebuffer
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/// Activates the framebuffer for the specific target framebuffer and without clearing.
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/// Activates the framebuffer for the specific target framebuffer and without clearing.
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/// </summary>
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/// </summary>
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/// <param name="target"></param>
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/// <param name="target"></param>
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/// <param name="applyViewport"></param>
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public void Activate(FramebufferTarget target, bool? applyViewport = null)
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public void Activate(FramebufferTarget target, bool? applyViewport = null)
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{
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{
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Activate(target, ClearBufferMask.None, applyViewport);
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Activate(target, ClearBufferMask.None, applyViewport);
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@ -212,6 +225,7 @@ namespace SM.OGL.Framebuffer
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/// Activates the framebuffer while clearing the specified buffer.
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/// Activates the framebuffer while clearing the specified buffer.
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/// </summary>
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/// </summary>
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/// <param name="clearMask"></param>
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/// <param name="clearMask"></param>
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/// <param name="applyViewport"></param>
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public void Activate(ClearBufferMask clearMask, bool? applyViewport = null)
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public void Activate(ClearBufferMask clearMask, bool? applyViewport = null)
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{
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{
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Activate(FramebufferTarget.Framebuffer, clearMask, applyViewport);
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Activate(FramebufferTarget.Framebuffer, clearMask, applyViewport);
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@ -222,6 +236,7 @@ namespace SM.OGL.Framebuffer
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/// </summary>
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/// </summary>
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/// <param name="target"></param>
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/// <param name="target"></param>
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/// <param name="clear"></param>
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/// <param name="clear"></param>
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/// <param name="applyViewport"></param>
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public void Activate(FramebufferTarget target, ClearBufferMask clear, bool? applyViewport = null)
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public void Activate(FramebufferTarget target, ClearBufferMask clear, bool? applyViewport = null)
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{
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{
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switch (target)
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switch (target)
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@ -81,5 +81,16 @@ namespace SM.OGL.Framebuffer
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return false;
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return false;
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}
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}
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/// <inheritdoc/>
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public override int GetHashCode()
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{
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int hashCode = -1803239493;
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hashCode = hashCode * -1521134295 + Storage.GetHashCode();
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hashCode = hashCode * -1521134295 + FramebufferAttachment.GetHashCode();
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hashCode = hashCode * -1521134295 + Multisample.GetHashCode();
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hashCode = hashCode * -1521134295 + ID.GetHashCode();
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return hashCode;
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}
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}
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}
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}
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}
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@ -53,7 +53,14 @@ namespace SM.OGL.Texture
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/// </summary>
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/// </summary>
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public virtual int Height { get; protected set; }
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public virtual int Height { get; protected set; }
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/// <summary>
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/// Returns the size of the texture.
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/// </summary>
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public Vector2 Size => new Vector2(Width, Height);
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public Vector2 Size => new Vector2(Width, Height);
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/// <summary>
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/// Returns the texel size of the texture.
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/// <para>Returns: 1 / Size</para>
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/// </summary>
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public Vector2 TexelSize => new Vector2(1f / Width, 1f / Height);
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public Vector2 TexelSize => new Vector2(1f / Width, 1f / Height);
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/// <inheritdoc />
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/// <inheritdoc />
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@ -63,6 +70,10 @@ namespace SM.OGL.Texture
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base.Dispose();
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base.Dispose();
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}
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}
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/// <summary>
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/// Generates a basic texture, that applies all settings from the <see cref="TextureBase"/>-class.
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/// </summary>
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/// <param name="size"></param>
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protected void GenerateBaseTexture(Vector2 size)
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protected void GenerateBaseTexture(Vector2 size)
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{
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{
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Width = (int)size.X;
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Width = (int)size.X;
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