+ AxisHelper
~ Transformation can now set to be ignored. (Sending a Identity, when requested) ~ Changed how Meshes store Attributes
This commit is contained in:
parent
0895c600cf
commit
2e7051d800
14 changed files with 146 additions and 30 deletions
16
SMCode/SM.OGL/Mesh/MeshAttribute.cs
Normal file
16
SMCode/SM.OGL/Mesh/MeshAttribute.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
namespace SM.OGL.Mesh
|
||||
{
|
||||
public struct MeshAttribute
|
||||
{
|
||||
public int Index;
|
||||
public string Name;
|
||||
public VBO ConnectedVBO;
|
||||
|
||||
public MeshAttribute(int index, string name, VBO buffer)
|
||||
{
|
||||
Index = index;
|
||||
Name = name;
|
||||
ConnectedVBO = buffer;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue