+ AxisHelper
~ Transformation can now set to be ignored. (Sending a Identity, when requested) ~ Changed how Meshes store Attributes
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0895c600cf
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2e7051d800
14 changed files with 146 additions and 30 deletions
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@ -26,8 +26,8 @@ namespace SM2D.Shader
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// Vertex Uniforms
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Uniforms["MVP"].SetMatrix4(context.ModelMaster * context.View * context.World);
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Uniforms["HasVColor"]
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.SetUniform1(context.Mesh.AttribDataIndex.ContainsKey(3) && context.Mesh.AttribDataIndex[3] != null);
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.SetUniform1(context.Mesh.Attributes["color"] != null);
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/*
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Uniforms.GetArray("Instances").Set((i, uniforms) =>
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{
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if (i >= context.Instances.Count) return false;
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@ -38,7 +38,7 @@ namespace SM2D.Shader
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uniforms["TextureScale"].SetUniform2(instance.TextureScale);
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return true;
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});
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});*/
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// Fragment Uniforms
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Uniforms["Tint"].SetUniform4(context.Material.Tint);
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