This commit is contained in:
Michel Fedde 2021-03-18 09:23:35 +01:00
commit 31777faa11
107 changed files with 1146 additions and 803 deletions

View file

@ -1,9 +1,8 @@
using System;
using OpenTK;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using SM.Base;
using SM.Base.Windows;
using SM.Base.Window;
using SM.Game.Controls;
using SM2D;
using SM2D.Drawing;
@ -58,7 +57,7 @@ namespace SM_TEST
DrawText text = new DrawText(font, "Test Text");
text.Transform.Position.Set(50, 0);
text.Transform.Size.Set(2);
scene.Objects.Add(text);
scene.HUD.Add(text);
//particles.Trigger();
}

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@ -1,5 +1,4 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following

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@ -45,12 +45,6 @@
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />

View file

@ -1,27 +1,27 @@
using System.Collections.Generic;
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base;
using SM.Base.Drawing;
using OpenTK.Graphics.OpenGL4;
using SM.Base.PostEffects;
using SM.Base.Windows;
using SM.Base.Window;
using SM.OGL.Framebuffer;
using SM2D.Scene;
namespace SM_TEST
{
public class TestRenderPipeline : RenderPipeline
{
private BloomEffect _bloom;
private Framebuffer _postBuffer;
public override void Initialization()
{
_bloom = new BloomEffect(hdr: true)
MainFramebuffer = CreateWindowFramebuffer(0);
_postBuffer = CreateWindowFramebuffer();
Framebuffers.Add(_postBuffer);
_bloom = new BloomEffect(MainFramebuffer, hdr: true, .5f)
{
Threshold = .5f,
};
MainFramebuffer = CreateWindowFramebuffer();
_bloom.Initilize(this);
base.Initialization();
@ -32,11 +32,11 @@ namespace SM_TEST
MainFramebuffer.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
context.Scene.DrawBackground(context);
context.Scene.DrawMainObjects(context);
context.Scene.DrawHUD(context);
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
_bloom.Draw(context);
context.Scene.DrawHUD(context);
context.Scene.DrawDebug(context);
}
}