1.0.10
+ Added property "CalculatedWorldScale", what always updates the world scale if required. ~ Changed how items can be inserted to a item collection. ~ AddObject(), AddScript(), RemoveObject(), RemoveScript() are now obsolte. ~ Fixed a issue, where the background was using the default mesh, what caused some visual errors if changed.
This commit is contained in:
parent
6cb1fea19a
commit
35c433fa85
7 changed files with 70 additions and 16 deletions
|
|
@ -66,6 +66,7 @@
|
|||
<Compile Include="Drawing\TextureTransformation.cs" />
|
||||
<Compile Include="Drawing\Text\Font.cs" />
|
||||
<Compile Include="PostEffects\PostProcessUtility.cs" />
|
||||
<Compile Include="Scene\ICollectionItem.cs" />
|
||||
<Compile Include="Scene\IFixedScriptable.cs" />
|
||||
<Compile Include="Shaders\MaterialShader.cs" />
|
||||
<Compile Include="Drawing\Particles\ParticleContext.cs" />
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#region usings
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using SM.Base.Drawing;
|
||||
|
|
@ -91,13 +92,14 @@ namespace SM.Base.Scene
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a item to the draw and the script collection, when applicable.
|
||||
/// Adds items to the draw and the script collection, when applicable.
|
||||
/// </summary>
|
||||
public void Add(params IShowItem[] items)
|
||||
public void Add(params ICollectionItem[] items)
|
||||
{
|
||||
foreach (var item in items)
|
||||
{
|
||||
AddObject(item);
|
||||
if (item is IShowItem show)
|
||||
addObject(show);
|
||||
|
||||
if (item is IScriptable scriptable)
|
||||
AddScript(scriptable);
|
||||
|
|
@ -106,11 +108,33 @@ namespace SM.Base.Scene
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Adds the object to the collection.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
[Obsolete("Please use Add()")]
|
||||
public void AddObject(IShowItem item)
|
||||
{
|
||||
addObject(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the script to the collection.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
[Obsolete("Please use Add()")]
|
||||
public void AddScript(IScriptable item)
|
||||
{
|
||||
addScript(item);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Adds the object to the collection.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
private void addObject(IShowItem item)
|
||||
{
|
||||
base.Add(item);
|
||||
item.Parent = this;
|
||||
|
|
@ -121,7 +145,8 @@ namespace SM.Base.Scene
|
|||
/// Adds the script to the collection.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
public void AddScript(IScriptable item)
|
||||
[Obsolete("Please use Add()")]
|
||||
public void addScript(IScriptable item)
|
||||
{
|
||||
_scriptableObjects.Add(item);
|
||||
if (item is IFixedScriptable fs) _fixedScriptables.Add(fs);
|
||||
|
|
@ -132,11 +157,12 @@ namespace SM.Base.Scene
|
|||
/// <para>If the object is a scriptable object, it will remove the object from that list as well.</para>
|
||||
/// </summary>
|
||||
/// <param name="items"></param>
|
||||
public void Remove(params IShowItem[] items)
|
||||
public void Remove(params ICollectionItem[] items)
|
||||
{
|
||||
foreach (var item in items)
|
||||
{
|
||||
RemoveObject(item);
|
||||
if (item is IShowItem show)
|
||||
RemoveObject(show);
|
||||
|
||||
if (item is IScriptable scriptable)
|
||||
RemoveScript(scriptable);
|
||||
|
|
@ -150,6 +176,7 @@ namespace SM.Base.Scene
|
|||
/// Remove the object from the draw collection.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
[Obsolete("Please use Remove()")]
|
||||
public void RemoveObject(IShowItem item)
|
||||
{
|
||||
base.Remove(item);
|
||||
|
|
@ -161,6 +188,7 @@ namespace SM.Base.Scene
|
|||
/// Remove the object from the script collection.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
[Obsolete("Please use Remove()")]
|
||||
public void RemoveScript(IScriptable item)
|
||||
{
|
||||
_scriptableObjects.Remove(item);
|
||||
|
|
|
|||
10
SMCode/SM.Base/Scene/ICollectionItem.cs
Normal file
10
SMCode/SM.Base/Scene/ICollectionItem.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
namespace SM.Base.Scene
|
||||
{
|
||||
/// <summary>
|
||||
/// Dummy interface for adding items.
|
||||
/// </summary>
|
||||
public interface ICollectionItem
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -12,7 +12,7 @@ namespace SM.Base.Scene
|
|||
/// <summary>
|
||||
/// Adds requirements to object, to be properly used as a update and/or draw item.
|
||||
/// </summary>
|
||||
public interface IShowItem
|
||||
public interface IShowItem : ICollectionItem
|
||||
{
|
||||
/// <summary>
|
||||
/// Parent of the object.
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using System.Drawing;
|
|||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using SM.Base.Drawing;
|
||||
using SM.Base.Objects.Static;
|
||||
using SM.Base.Scene;
|
||||
using SM.Base.Textures;
|
||||
using SM.Base.Window;
|
||||
|
|
@ -53,6 +54,7 @@ namespace SM2D.Drawing
|
|||
public DrawBackground(Color4 color)
|
||||
{
|
||||
Color = color;
|
||||
Mesh = Plate.Object;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -62,6 +64,7 @@ namespace SM2D.Drawing
|
|||
public DrawBackground(Bitmap texture)
|
||||
{
|
||||
Texture = (Texture) texture;
|
||||
Mesh = Plate.Object;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -73,6 +76,7 @@ namespace SM2D.Drawing
|
|||
{
|
||||
Color = tint;
|
||||
Texture = (Texture) texture;
|
||||
Mesh = Plate.Object;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using SM.Base;
|
||||
using SM.Base.Scene;
|
||||
using SM.Base.Types;
|
||||
using SM.Base.Window;
|
||||
|
|
@ -38,6 +39,22 @@ namespace SM2D.Scene
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will always return a updated version of the world scale.
|
||||
/// </summary>
|
||||
public Vector2 CalculatedWorldScale
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ResizeCounter != _resizeCounter || _updateWorldScale)
|
||||
{
|
||||
CalculateWorldScale(SMRenderer.CurrentWindow);
|
||||
}
|
||||
|
||||
return WorldScale;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The world scale that got calculated.
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using SM.Base.Animation;
|
||||
using SM.Base.Controls;
|
||||
using SM.Base.Drawing.Text;
|
||||
|
|
@ -32,17 +33,10 @@ namespace SM_TEST
|
|||
|
||||
window = new GLWindow(1280, 720, "0ms", WindowFlags.Window, VSyncMode.Off);
|
||||
window.ApplySetup(new Window2DSetup());
|
||||
window.SetRenderPipeline(new TestRenderPipeline());
|
||||
|
||||
|
||||
window.SetScene(scene = new Scene());
|
||||
|
||||
DrawParticles particles = new DrawParticles(TimeSpan.FromSeconds(5))
|
||||
{
|
||||
Direction = new Vector2(0, 1),
|
||||
DirectionRadius = 10
|
||||
};
|
||||
particles.Trigger();
|
||||
scene.Objects.Add(particles);
|
||||
scene.Background.Color = Color4.Blue;
|
||||
|
||||
window.UpdateFrame += WindowOnUpdateFrame;
|
||||
window.RenderFrame += Window_RenderFrame;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue