+ Added property "CalculatedWorldScale", what always updates the world scale if required.

~ Changed how items can be inserted to a item collection.
~ AddObject(), AddScript(), RemoveObject(), RemoveScript() are now obsolte.
~ Fixed a issue, where the background was using the default mesh, what caused some visual errors if changed.
This commit is contained in:
Michel Fedde 2021-04-19 20:49:46 +02:00
parent 6cb1fea19a
commit 35c433fa85
7 changed files with 70 additions and 16 deletions

View file

@ -66,6 +66,7 @@
<Compile Include="Drawing\TextureTransformation.cs" />
<Compile Include="Drawing\Text\Font.cs" />
<Compile Include="PostEffects\PostProcessUtility.cs" />
<Compile Include="Scene\ICollectionItem.cs" />
<Compile Include="Scene\IFixedScriptable.cs" />
<Compile Include="Shaders\MaterialShader.cs" />
<Compile Include="Drawing\Particles\ParticleContext.cs" />

View file

@ -1,5 +1,6 @@
#region usings
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using SM.Base.Drawing;
@ -91,13 +92,14 @@ namespace SM.Base.Scene
}
/// <summary>
/// Adds a item to the draw and the script collection, when applicable.
/// Adds items to the draw and the script collection, when applicable.
/// </summary>
public void Add(params IShowItem[] items)
public void Add(params ICollectionItem[] items)
{
foreach (var item in items)
{
AddObject(item);
if (item is IShowItem show)
addObject(show);
if (item is IScriptable scriptable)
AddScript(scriptable);
@ -106,11 +108,33 @@ namespace SM.Base.Scene
}
}
/// <summary>
/// Adds the object to the collection.
/// </summary>
/// <param name="item"></param>
[Obsolete("Please use Add()")]
public void AddObject(IShowItem item)
{
addObject(item);
}
/// <summary>
/// Adds the script to the collection.
/// </summary>
/// <param name="item"></param>
[Obsolete("Please use Add()")]
public void AddScript(IScriptable item)
{
addScript(item);
}
/// <summary>
/// Adds the object to the collection.
/// </summary>
/// <param name="item"></param>
private void addObject(IShowItem item)
{
base.Add(item);
item.Parent = this;
@ -121,7 +145,8 @@ namespace SM.Base.Scene
/// Adds the script to the collection.
/// </summary>
/// <param name="item"></param>
public void AddScript(IScriptable item)
[Obsolete("Please use Add()")]
public void addScript(IScriptable item)
{
_scriptableObjects.Add(item);
if (item is IFixedScriptable fs) _fixedScriptables.Add(fs);
@ -132,11 +157,12 @@ namespace SM.Base.Scene
/// <para>If the object is a scriptable object, it will remove the object from that list as well.</para>
/// </summary>
/// <param name="items"></param>
public void Remove(params IShowItem[] items)
public void Remove(params ICollectionItem[] items)
{
foreach (var item in items)
{
RemoveObject(item);
if (item is IShowItem show)
RemoveObject(show);
if (item is IScriptable scriptable)
RemoveScript(scriptable);
@ -150,6 +176,7 @@ namespace SM.Base.Scene
/// Remove the object from the draw collection.
/// </summary>
/// <param name="item"></param>
[Obsolete("Please use Remove()")]
public void RemoveObject(IShowItem item)
{
base.Remove(item);
@ -161,6 +188,7 @@ namespace SM.Base.Scene
/// Remove the object from the script collection.
/// </summary>
/// <param name="item"></param>
[Obsolete("Please use Remove()")]
public void RemoveScript(IScriptable item)
{
_scriptableObjects.Remove(item);

View file

@ -0,0 +1,10 @@
namespace SM.Base.Scene
{
/// <summary>
/// Dummy interface for adding items.
/// </summary>
public interface ICollectionItem
{
}
}

View file

@ -12,7 +12,7 @@ namespace SM.Base.Scene
/// <summary>
/// Adds requirements to object, to be properly used as a update and/or draw item.
/// </summary>
public interface IShowItem
public interface IShowItem : ICollectionItem
{
/// <summary>
/// Parent of the object.

View file

@ -4,6 +4,7 @@ using System.Drawing;
using OpenTK;
using OpenTK.Graphics;
using SM.Base.Drawing;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.Base.Textures;
using SM.Base.Window;
@ -53,6 +54,7 @@ namespace SM2D.Drawing
public DrawBackground(Color4 color)
{
Color = color;
Mesh = Plate.Object;
}
/// <summary>
@ -62,6 +64,7 @@ namespace SM2D.Drawing
public DrawBackground(Bitmap texture)
{
Texture = (Texture) texture;
Mesh = Plate.Object;
}
/// <summary>
@ -73,6 +76,7 @@ namespace SM2D.Drawing
{
Color = tint;
Texture = (Texture) texture;
Mesh = Plate.Object;
}

View file

@ -2,6 +2,7 @@
using System;
using OpenTK;
using SM.Base;
using SM.Base.Scene;
using SM.Base.Types;
using SM.Base.Window;
@ -38,6 +39,22 @@ namespace SM2D.Scene
}
}
/// <summary>
/// Will always return a updated version of the world scale.
/// </summary>
public Vector2 CalculatedWorldScale
{
get
{
if (ResizeCounter != _resizeCounter || _updateWorldScale)
{
CalculateWorldScale(SMRenderer.CurrentWindow);
}
return WorldScale;
}
}
/// <summary>
/// The world scale that got calculated.
/// </summary>