This commit is contained in:
Michel Fedde 2021-03-24 17:30:04 +01:00
commit 3bc90dd83b
14 changed files with 190 additions and 49 deletions

View file

@ -15,6 +15,11 @@ namespace SM.Base.Drawing
/// </summary>
public abstract class DrawingBasis : IShowItem, IModelItem
{
/// <summary>
/// The camera, that was used last time the object was rendered.
/// </summary>
public GenericCamera LastDrawingCamera;
/// <summary>
/// The material it should use.
/// </summary>
@ -86,6 +91,8 @@ namespace SM.Base.Drawing
context.ForcedType = ForcedMeshType;
context.TextureMatrix *= TextureTransform.GetMatrix();
context.LastObject = this;
LastDrawingCamera = context.UseCamera;
}
}

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@ -77,6 +77,12 @@ namespace SM.Base.PostEffects
/// </summary>
public float Power = 1;
/// <summary>
/// Radius of the effect
/// <para>Default: 2</para>
/// </summary>
public float Radius = 1;
/// <summary>
/// This can disable the bloom calculation.
/// <para>Default: true</para>
@ -127,7 +133,7 @@ namespace SM.Base.PostEffects
/// <inheritdoc/>
protected override void InitProcess()
{
_source = Pipeline.MainFramebuffer;
_source ??= Pipeline.MainFramebuffer;
_source.ColorAttachments["color"].PixelInformation = PixelInformation.RGBA_HDR;
@ -175,6 +181,8 @@ namespace SM.Base.PostEffects
collection["Weights"].SetUniform1(_weights);
collection["WeightCount"].SetUniform1(WeightCurvePickAmount);
collection["Power"].SetUniform1(Power);
collection["Radius"].SetUniform1(_textureScale * Radius);
});
hoz = !hoz;

View file

@ -28,6 +28,7 @@ namespace SM.Base.PostEffects
/// <summary>
/// This resolves a multisampled framebuffer to a non-multisampled renderbuffer.
/// <para>This removes the depth buffer.</para>
/// </summary>
/// <param name="multisampledBuffers"></param>
/// <param name="target"></param>
@ -36,7 +37,7 @@ namespace SM.Base.PostEffects
multisampledBuffers.Activate(FramebufferTarget.ReadFramebuffer);
target.Activate(FramebufferTarget.DrawFramebuffer);
GL.BlitFramebuffer(0, 0, (int) multisampledBuffers.Size.X, (int) multisampledBuffers.Size.Y, 0, 0,
(int) target.Size.X, (int) target.Size.Y, ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit,
(int) target.Size.X, (int) target.Size.Y, ClearBufferMask.ColorBufferBit,
BlitFramebufferFilter.Nearest);
target.Activate();

View file

@ -13,6 +13,8 @@ uniform float[32] Weights;
uniform int WeightCount;
uniform float Power;
uniform float Radius;
layout(location = 0) out vec4 color;
vec4 GetRenderColorOffset(vec2 offset);
@ -33,12 +35,13 @@ void main() {
vec2 tex_offset = 1.0 / textureSize(renderedTexture, 0) * vec2(Horizontal ? 1 : 0, Horizontal ? 0 : 1);
vec3 result = max(GetRenderColorOffset(vec2(0)).rgb - thres, 0) * (First ? Power : 1);
result *= GetWeight(0);
vec3 result = max(GetRenderColorOffset(vec2(0)).rgb - thres, 0) * (First ? Power : 1) * GetWeight(0);
float radi = Radius + (length(result));
for(int i = 1; i < WeightCount; i++) {
result += max(GetRenderColorOffset(tex_offset * i).rgb - thres, 0) * (First ? Power : 1) * GetWeight(i);
result += max(GetRenderColorOffset(-tex_offset * i).rgb - thres, 0) * (First ? Power : 1) * GetWeight(i);
result += max(GetRenderColorOffset(tex_offset * i * radi).rgb - thres, 0) * (First ? Power : 1) * GetWeight(i);
result += max(GetRenderColorOffset(-tex_offset * i * radi).rgb - thres, 0) * (First ? Power : 1) * GetWeight(i);
}
color = vec4(result, 1);

View file

@ -121,7 +121,6 @@
<Name>SM.OGL</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<EmbeddedResource Include="PostProcess\DefaultFiles\vertexWithExt.vert" />
</ItemGroup>

View file

@ -75,29 +75,57 @@ namespace SM.Base.Window
/// </summary>
public virtual void Resize()
{
if (Framebuffers == null) return;
foreach (var framebuffer in Framebuffers)
framebuffer.Dispose();
Recompile();
}
Thread.Sleep(50);
/// <summary>
/// Compiles the framebuffers.
/// </summary>
public void Compile()
{
foreach (var framebuffer in Framebuffers)
framebuffer.Compile();
}
/// <summary>
/// Recompiles the pipeline.
/// </summary>
public void Recompile()
{
if (Framebuffers == null) return;
Dispose();
Thread.Sleep(100);
Compile();
}
/// <summary>
/// Disposes unmanaged resources like Framebuffers.
/// </summary>
public void Dispose()
{
foreach (var framebuffer in Framebuffers)
framebuffer.Dispose();
}
/// <summary>
/// This creates a finished setup for a framebuffer.
/// </summary>
/// <param name="multisamples"></param>
/// <returns></returns>
public Framebuffer CreateWindowFramebuffer(int multisamples = 0)
public Framebuffer CreateWindowFramebuffer(int multisamples = 0, PixelInformation? pixelInformation = null, bool depth = true)
{
Framebuffer framebuffer = new Framebuffer(ConnectedWindow);
framebuffer.Append("color", new ColorAttachment(0, PixelInformation.RGBA_LDR, multisamples));
RenderbufferAttachment depthAttach = RenderbufferAttachment.Depth;
depthAttach.Multisample = multisamples;
framebuffer.AppendRenderbuffer(depthAttach);
framebuffer.Append("color", new ColorAttachment(0, pixelInformation.GetValueOrDefault(PixelInformation.RGBA_LDR), multisamples));
if (depth)
{
RenderbufferAttachment depthAttach = RenderbufferAttachment.Depth;
depthAttach.Multisample = multisamples;
framebuffer.AppendRenderbuffer(depthAttach);
}
return framebuffer;
}

View file

@ -13,6 +13,7 @@ using SM.Base.Shaders.Extensions;
using SM.Base.Time;
using SM.Base.Utility;
using SM.OGL;
using SM.OGL.Framebuffer;
using Keyboard = SM.Base.Controls.Keyboard;
using Mouse = SM.Base.Controls.Mouse;
@ -26,6 +27,7 @@ namespace SM.Base.Window
{
GLSystem.INIT_SYSTEM();
GLSettings.ShaderPreProcessing = true;
Framebuffer.ScreenWindow = window;
var args = Environment.GetCommandLineArgs();
if (args.Contains("--advDebugging"))

View file

@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
@ -17,6 +18,11 @@ namespace SM.OGL.Framebuffer
/// <inheritdoc />
protected override bool AutoCompile { get; set; } = true;
/// <summary>
/// The window for the screen
/// </summary>
public static IFramebufferWindow ScreenWindow;
/// <summary>
/// Represents the screen buffer.
/// </summary>
@ -24,10 +30,12 @@ namespace SM.OGL.Framebuffer
{
_id = 0,
CanCompile = false,
_window = ScreenWindow,
_windowScale = 1,
};
private readonly IFramebufferWindow _window;
private readonly float _windowScale;
private IFramebufferWindow _window;
private float _windowScale;
/// <inheritdoc />
public override ObjectLabelIdentifier TypeIdentifier { get; } = ObjectLabelIdentifier.Framebuffer;
@ -42,11 +50,12 @@ namespace SM.OGL.Framebuffer
/// </summary>
public Dictionary<string, ColorAttachment> ColorAttachments { get; private set; } =
new Dictionary<string, ColorAttachment>();
/// <summary>
/// Contains the current renderbuffer attachments of the framebuffer.
/// </summary>
public List<RenderbufferAttachment> RenderbufferAttachments { get; } = new List<RenderbufferAttachment>();
public Dictionary<RenderbufferAttachment, int> RenderbufferAttachments { get; } = new Dictionary<RenderbufferAttachment, int>();
public ColorAttachment this[string colorName] => ColorAttachments[colorName];
/// <summary>
/// Creates a buffer without any options.
@ -79,6 +88,7 @@ namespace SM.OGL.Framebuffer
/// <inheritdoc />
public override void Compile()
{
if (_id == 0) _window = ScreenWindow;
if (_window != null) Size = new Vector2(_window.Width * _windowScale, _window.Height * _windowScale);
base.Compile();
@ -99,10 +109,11 @@ namespace SM.OGL.Framebuffer
GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, pair.Value.FramebufferAttachment, pair.Value.Target, pair.Value.ID,
0);
foreach (RenderbufferAttachment attachment in RenderbufferAttachments)
foreach (RenderbufferAttachment attachment in RenderbufferAttachments.Keys.ToArray())
{
int att = attachment.Generate(this);
GL.FramebufferRenderbuffer(FramebufferTarget.Framebuffer, attachment.FramebufferAttachment, RenderbufferTarget.Renderbuffer, att);
RenderbufferAttachments[attachment] = att;
}
var err = GL.CheckFramebufferStatus(FramebufferTarget.Framebuffer);
@ -118,6 +129,11 @@ namespace SM.OGL.Framebuffer
{
foreach (var attachment in ColorAttachments.Values) attachment.Dispose();
foreach (KeyValuePair<RenderbufferAttachment, int> pair in RenderbufferAttachments.ToArray())
{
GL.DeleteRenderbuffer(pair.Value);
RenderbufferAttachments[pair.Key] = -1;
}
GL.DeleteFramebuffer(this);
base.Dispose();
@ -141,7 +157,7 @@ namespace SM.OGL.Framebuffer
/// <param name="attachment"></param>
public void AppendRenderbuffer(RenderbufferAttachment attachment)
{
RenderbufferAttachments.Add(attachment);
RenderbufferAttachments.Add(attachment, -1);
}
/// <summary>

View file

@ -103,6 +103,29 @@ namespace SM.OGL.Mesh
GL.BindVertexArray(0);
}
/// <summary>
/// This updates the parts of the mesh, that needs updating.
/// </summary>
public void Update()
{
if (!WasCompiled)
{
Compile();
return;
}
GL.BindVertexArray(_id);
UpdateBoundingBox();
foreach(var attrib in Attributes)
{
if (attrib.ConnectedVBO == null || !attrib.ConnectedVBO.Active || !attrib.ConnectedVBO.CanBeUpdated) continue;
attrib.ConnectedVBO.Update();
}
}
/// <inheritdoc />
public override void Dispose()
{

View file

@ -1,5 +1,6 @@
#region usings
using System;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
@ -14,6 +15,11 @@ namespace SM.OGL.Mesh
/// </summary>
public class VBO : List<float>
{
/// <summary>
/// The ID for the buffer.
/// </summary>
public int BufferID { get; private set; }
/// <summary>
/// Specifies the expected usage pattern of the data store.
/// </summary>
@ -51,6 +57,11 @@ namespace SM.OGL.Mesh
/// </summary>
public VertexAttribPointerType PointerType;
/// <summary>
/// If true it can be updated, otherwise it will get ignored, when the mesh gets updated.
/// </summary>
public bool CanBeUpdated = false;
/// <summary>
/// Generates a VBO for inserting mesh data.
/// </summary>
@ -91,12 +102,18 @@ namespace SM.OGL.Mesh
Normalised = normalised;
}
public void Add(float x)
{
CanBeUpdated = true;
}
/// <summary>
/// Adds two values to the VBO.
/// </summary>
public void Add(float x, float y)
{
AddRange(new[] {x, y});
CanBeUpdated = true;
}
/// <summary>
@ -105,6 +122,7 @@ namespace SM.OGL.Mesh
public void Add(float x, float y, float z)
{
AddRange(new[] {x, y, z});
CanBeUpdated = true;
}
/// <summary>
@ -113,6 +131,7 @@ namespace SM.OGL.Mesh
public void Add(float x, float y, float z, float w)
{
AddRange(new[] {x, y, z, w});
CanBeUpdated = true;
}
/// <summary>
@ -205,13 +224,23 @@ namespace SM.OGL.Mesh
var data = ToArray();
var buffer = GL.GenBuffer();
GL.BindBuffer(BufferTarget.ArrayBuffer, buffer);
BufferID = GL.GenBuffer();
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferID);
GL.BufferData(BufferTarget.ArrayBuffer, data.Length * sizeof(float), data, BufferUsageHint);
GL.VertexAttribPointer(attribID, PointerSize, PointerType, Normalised, PointerStride, PointerOffset);
GL.EnableVertexAttribArray(attribID);
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
CanBeUpdated = false;
}
internal void Update()
{
var data = ToArray();
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferID);
GL.BufferSubData(BufferTarget.ArrayBuffer, IntPtr.Zero, data.Length * sizeof(float), data);
}
}
}

View file

@ -53,6 +53,14 @@
<Compile Include="Types\Transformation.cs" />
<Compile Include="Window\Window2DSetup.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="OpenTK">
<Version>3.3.1</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shader\ShaderFiles\basic.glsl" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SM.Base\SM.Base.csproj">
<Project>{8e733844-4204-43e7-b3dc-3913cddabb0d}</Project>
@ -63,14 +71,5 @@
<Name>SM.OGL</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="OpenTK">
<Version>3.3.1</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shader\ShaderFiles\basic.glsl" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>