15.09.2020

Everything currently don't work / can't be tested.

+ Generic Shader-Implermentation
+ Mesh-System + Plate-Mesh
This commit is contained in:
Michel Fedde 2020-09-15 22:16:18 +02:00
parent 551d393ac2
commit 421d03f91d
24 changed files with 726 additions and 4 deletions

View file

@ -0,0 +1,22 @@
using OpenTK.Graphics.OpenGL4;
using SM.OGL.Mesh;
namespace SM.Base.StaticObjects
{
public class Plate : Mesh
{
public static Plate Object = new Plate();
public override VBO Vertex { get; } = new VBO()
{
{-.5f, -.5f, 0},
{-.5f, .5f, 0},
{.5f, .5f, 0},
{.5f, -.5f, 0},
};
public override PrimitiveType PrimitiveType { get; } = PrimitiveType.Quads;
private Plate() {}
}
}