15.09.2020

Everything currently don't work / can't be tested.

+ Generic Shader-Implermentation
+ Mesh-System + Plate-Mesh
This commit is contained in:
Michel Fedde 2020-09-15 22:16:18 +02:00
parent 551d393ac2
commit 421d03f91d
24 changed files with 726 additions and 4 deletions

View file

@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using OpenTK.Graphics.OpenGL4;
namespace SM.OGL.Shaders
{
public class ShaderFile : GLObject
{
private string _data;
public override ObjectLabelIdentifier TypeIdentifier { get; } = ObjectLabelIdentifier.Shader;
public Dictionary<string, string> StringOverrides = new Dictionary<string, string>();
public List<ShaderFile> GLSLExtensions = new List<ShaderFile>();
public ShaderFile(string data)
{
_data = data;
}
private void GenerateSource()
{
foreach (KeyValuePair<string, string> kvp in StringOverrides)
_data = _data.Replace("//! " + kvp.Key, kvp.Value);
}
internal void Compile(GenericShader shader, ShaderType type)
{
if (_id < 0)
{
GenerateSource();
_id = GL.CreateShader(type);
GL.ShaderSource(_id, _data);
GL.CompileShader(_id);
}
GL.AttachShader(_id, shader);
}
}
}