05.01.2021

+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
This commit is contained in:
Michel Fedde 2021-01-06 17:04:15 +01:00
parent 9b917ac181
commit 4c18127c88
52 changed files with 697 additions and 373 deletions

View file

@ -0,0 +1,30 @@
using System;
using OpenTK.Graphics.OpenGL4;
using SM.OGL.Mesh;
namespace SM.Base.Objects
{
public class InstancedMesh : Mesh
{
public InstancedMesh(PrimitiveType type, string[] enabledAttibute) : base(type)
{
Attributes["vertex"] = Vertex = new VBO();
foreach (string attribute in enabledAttibute)
{
switch (attribute)
{
case "uv":
Attributes["uv"] = UVs = new VBO(pointerSize: 2);
break;
case "normals":
Attributes["normal"] = Normals = new VBO();
break;
case "color":
Attributes["color"] = Color = new VBO(pointerSize: 4);
break;
}
}
}
}
}

View file

@ -13,7 +13,7 @@ namespace SM.Base.Objects
/// <summary>
/// While initializing, it will add the <see cref="Color" /> to the data index.
/// </summary>
public Mesh(PrimitiveType type)
public Mesh(PrimitiveType type) : base()
{
PrimitiveType = type;
Attributes.Add(3, "color", Color);