05.01.2021
+ Bloom effect + PixelInformation + Many Summaries + Add-methods for CVectors + Exposure-Field in GenericCamera for HDR. ~ ColorAttachments now can have PixelInformation ~ Transformed MeshAttributes to a own class ~ Fixed the non-applying of transformations at texts ~ Added more information to the context ~ Improved Pipeline-Process. ~ Changed how Uniform takes arrays - Light system
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52 changed files with 697 additions and 373 deletions
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@ -55,8 +55,10 @@
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<Compile Include="Drawing\Particles\ParticleStruct.cs" />
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<Compile Include="Drawing\Particles\ParticleDrawingBasis.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="Objects\InstancedMesh.cs" />
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<Compile Include="Objects\Mesh.cs" />
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<Compile Include="Objects\Static\AxisHelper.cs" />
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<Compile Include="PostEffects\BloomEffect.cs" />
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<Compile Include="PostProcess\PostProcessEffect.cs" />
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<Compile Include="PostProcess\PostProcessShader.cs" />
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<Compile Include="Scene\IScriptable.cs" />
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@ -112,6 +114,8 @@
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<ItemGroup>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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<EmbeddedResource Include="PostEffects\Shaders\bloom_blur.glsl" />
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<EmbeddedResource Include="PostEffects\Shaders\bloom_merge.glsl" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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