05.01.2021

+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
This commit is contained in:
Michel Fedde 2021-01-06 17:04:15 +01:00
parent 9b917ac181
commit 4c18127c88
52 changed files with 697 additions and 373 deletions

View file

@ -1,7 +1,13 @@
namespace SM.OGL
{
/// <summary>
/// Settings that are only accountable for SM.OGL
/// </summary>
public class GLSettings
{
/// <summary>
/// Send a <see cref="GLCustomActions.AtInfo"/>, for each uniform from a shader.
/// </summary>
public static bool InfoEveryUniform = false;
/// <summary>
@ -10,6 +16,9 @@
/// </summary>
public static Version ForcedVersion { get; set; } = new Version();
/// <summary>
/// Allows to disable/enable preprocessing for shaders.
/// </summary>
public static bool ShaderPreProcessing { get; set; } = false;
}
}