05.01.2021

+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
This commit is contained in:
Michel Fedde 2021-01-06 17:04:15 +01:00
parent 9b917ac181
commit 4c18127c88
52 changed files with 697 additions and 373 deletions

View file

@ -31,6 +31,7 @@ namespace SM.OGL.Shaders
/// </summary>
/// <param name="vertex">The vertex source file.</param>
/// <param name="fragment">The fragment source file.</param>
/// <param name="geometry">The geometry source file.</param>
public ShaderFileCollection(string vertex, string fragment, string geometry = "") : this(new ShaderFile(vertex),
new ShaderFile(fragment), geometry != "" ? new ShaderFile(geometry) : null)
{