05.01.2021
+ Bloom effect + PixelInformation + Many Summaries + Add-methods for CVectors + Exposure-Field in GenericCamera for HDR. ~ ColorAttachments now can have PixelInformation ~ Transformed MeshAttributes to a own class ~ Fixed the non-applying of transformations at texts ~ Added more information to the context ~ Improved Pipeline-Process. ~ Changed how Uniform takes arrays - Light system
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52 changed files with 697 additions and 373 deletions
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@ -31,6 +31,7 @@ namespace SM.OGL.Shaders
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/// </summary>
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/// <param name="vertex">The vertex source file.</param>
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/// <param name="fragment">The fragment source file.</param>
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/// <param name="geometry">The geometry source file.</param>
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public ShaderFileCollection(string vertex, string fragment, string geometry = "") : this(new ShaderFile(vertex),
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new ShaderFile(fragment), geometry != "" ? new ShaderFile(geometry) : null)
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{
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