05.01.2021

+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
This commit is contained in:
Michel Fedde 2021-01-06 17:04:15 +01:00
parent 9b917ac181
commit 4c18127c88
52 changed files with 697 additions and 373 deletions

View file

@ -16,8 +16,6 @@ namespace SM2D.Drawing
{
public int ZIndex { get; set; }
public bool ShadowCaster = false;
public Texture Texture
{
get => (Texture) _material.Texture;
@ -33,7 +31,6 @@ namespace SM2D.Drawing
protected override void DrawContext(ref DrawContext context)
{
base.DrawContext(ref context);
context.ShaderArguments["occluder"] = ShadowCaster;
context.Shader.Draw(context);
}