05.01.2021

+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
This commit is contained in:
Michel Fedde 2021-01-06 17:04:15 +01:00
parent 9b917ac181
commit 4c18127c88
52 changed files with 697 additions and 373 deletions

View file

@ -45,10 +45,6 @@
<Compile Include="Drawing\DrawParticles.cs" />
<Compile Include="Drawing\DrawText.cs" />
<Compile Include="GLWindow2D.cs" />
<Compile Include="Light\LightObjects\LightObject.cs" />
<Compile Include="Light\LightObjects\PointLight.cs" />
<Compile Include="Light\LightPostEffect.cs" />
<Compile Include="Light\LightSceneExtension.cs" />
<Compile Include="Object\Polygon.cs" />
<Compile Include="Object\PolygonVertex.cs" />
<Compile Include="Pipelines\Adv2DPipeline.cs" />
@ -81,9 +77,6 @@
<Version>3.2.1</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Light\light.frag" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shader\ShaderFiles\basic.glsl" />
</ItemGroup>