05.01.2021
+ Bloom effect + PixelInformation + Many Summaries + Add-methods for CVectors + Exposure-Field in GenericCamera for HDR. ~ ColorAttachments now can have PixelInformation ~ Transformed MeshAttributes to a own class ~ Fixed the non-applying of transformations at texts ~ Added more information to the context ~ Improved Pipeline-Process. ~ Changed how Uniform takes arrays - Light system
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52 changed files with 697 additions and 373 deletions
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@ -45,10 +45,6 @@
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<Compile Include="Drawing\DrawParticles.cs" />
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<Compile Include="Drawing\DrawText.cs" />
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<Compile Include="GLWindow2D.cs" />
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<Compile Include="Light\LightObjects\LightObject.cs" />
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<Compile Include="Light\LightObjects\PointLight.cs" />
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<Compile Include="Light\LightPostEffect.cs" />
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<Compile Include="Light\LightSceneExtension.cs" />
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<Compile Include="Object\Polygon.cs" />
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<Compile Include="Object\PolygonVertex.cs" />
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<Compile Include="Pipelines\Adv2DPipeline.cs" />
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@ -81,9 +77,6 @@
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<Version>3.2.1</Version>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Light\light.frag" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Shader\ShaderFiles\basic.glsl" />
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</ItemGroup>
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