05.01.2021

+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
This commit is contained in:
Michel Fedde 2021-01-06 17:04:15 +01:00
parent 9b917ac181
commit 4c18127c88
52 changed files with 697 additions and 373 deletions

View file

@ -24,11 +24,9 @@ uniform bool UseTexture;
uniform sampler2D Texture;
layout(location = 0) out vec4 color;
layout(location = 1) out vec4 occluder;
layout(location = 1) out vec4 bloom;
void fmain() {
color = vColor * Tint;
if (UseTexture) color *= texture(Texture, vTexture);
occluder = vec4(occlude,0,0,1);
}