05.01.2021
+ Bloom effect + PixelInformation + Many Summaries + Add-methods for CVectors + Exposure-Field in GenericCamera for HDR. ~ ColorAttachments now can have PixelInformation ~ Transformed MeshAttributes to a own class ~ Fixed the non-applying of transformations at texts ~ Added more information to the context ~ Improved Pipeline-Process. ~ Changed how Uniform takes arrays - Light system
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52 changed files with 697 additions and 373 deletions
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@ -24,11 +24,9 @@ uniform bool UseTexture;
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uniform sampler2D Texture;
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layout(location = 0) out vec4 color;
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layout(location = 1) out vec4 occluder;
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layout(location = 1) out vec4 bloom;
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void fmain() {
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color = vColor * Tint;
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if (UseTexture) color *= texture(Texture, vTexture);
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occluder = vec4(occlude,0,0,1);
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}
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