05.01.2021

+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
This commit is contained in:
Michel Fedde 2021-01-06 17:04:15 +01:00
parent 9b917ac181
commit 4c18127c88
52 changed files with 697 additions and 373 deletions

View file

@ -39,7 +39,7 @@ namespace SM_TEST
window = new GLWindow2D {Scaling = new Vector2(0, 1000)};
//window.GrabCursor();
window.SetRenderPipeline(Basic2DPipeline.Pipeline);
window.SetRenderPipeline(new TestRenderPipeline());
window.SetScene(scene = new Scene());
window.Load += WindowOnLoad;
window.RenderFrame += WindowOnUpdateFrame;
@ -60,16 +60,12 @@ namespace SM_TEST
{
scene.ShowAxisHelper = true;
DrawObject2D kasten = new DrawObject2D();
kasten.ShadowCaster = true;
kasten.Texture = new Texture(new Bitmap("herosword.png"));
kasten.Transform.ApplyTextureSize(kasten.Texture, 500);
scene.Objects.Add(kasten);
//scene.Background.Color = Color4.White;
DrawText text = new DrawText(font, "Text");
text.Transform.Position.Set(0, 500);
text.Transform.Position.Set(0, 0);
text.Transform.Size.Set(2);
scene.Objects.Add(text);
light = new PointLight