+ Texture.Aspect

+ Transformation.ApplyTextureSize(Texture texture) & Transformation.ApplyTextureSize(Texture texture, float width)
This commit is contained in:
Michel Fedde 2020-12-13 13:34:30 +01:00
parent 1a0148ff90
commit 57fb71d01b
4 changed files with 34 additions and 4 deletions

View file

@ -1,8 +1,10 @@
#region usings
using System;
using OpenTK;
using SM.Base.Drawing;
using SM.Base.Scene;
using SM.Base.Textures;
using SM.Base.Types;
using SM.Utility;
@ -38,5 +40,15 @@ namespace SM2D.Types
vec.Normalize();
return vec.Xy;
}
public void ApplyTextureSize(Texture texture)
{
Size.Set(texture.Width, texture.Height);
}
public void ApplyTextureSize(Texture texture, float width)
{
Size.Set(width, width / texture.Aspect);
}
}
}