+ Mesh updating
This commit is contained in:
parent
9fa1ac6ad9
commit
58c5bafa1b
4 changed files with 70 additions and 18 deletions
|
|
@ -103,6 +103,29 @@ namespace SM.OGL.Mesh
|
|||
GL.BindVertexArray(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This updates the parts of the mesh, that needs updating.
|
||||
/// </summary>
|
||||
public void Update()
|
||||
{
|
||||
if (!WasCompiled)
|
||||
{
|
||||
Compile();
|
||||
return;
|
||||
}
|
||||
|
||||
GL.BindVertexArray(_id);
|
||||
|
||||
UpdateBoundingBox();
|
||||
|
||||
foreach(var attrib in Attributes)
|
||||
{
|
||||
if (attrib.ConnectedVBO == null || !attrib.ConnectedVBO.Active || !attrib.ConnectedVBO.CanBeUpdated) continue;
|
||||
attrib.ConnectedVBO.Update();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Dispose()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#region usings
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
|
@ -14,6 +15,11 @@ namespace SM.OGL.Mesh
|
|||
/// </summary>
|
||||
public class VBO : List<float>
|
||||
{
|
||||
/// <summary>
|
||||
/// The ID for the buffer.
|
||||
/// </summary>
|
||||
public int BufferID { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Specifies the expected usage pattern of the data store.
|
||||
/// </summary>
|
||||
|
|
@ -51,6 +57,11 @@ namespace SM.OGL.Mesh
|
|||
/// </summary>
|
||||
public VertexAttribPointerType PointerType;
|
||||
|
||||
/// <summary>
|
||||
/// If true it can be updated, otherwise it will get ignored, when the mesh gets updated.
|
||||
/// </summary>
|
||||
public bool CanBeUpdated = false;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a VBO for inserting mesh data.
|
||||
/// </summary>
|
||||
|
|
@ -91,12 +102,18 @@ namespace SM.OGL.Mesh
|
|||
Normalised = normalised;
|
||||
}
|
||||
|
||||
public void Add(float x)
|
||||
{
|
||||
CanBeUpdated = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds two values to the VBO.
|
||||
/// </summary>
|
||||
public void Add(float x, float y)
|
||||
{
|
||||
AddRange(new[] {x, y});
|
||||
CanBeUpdated = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -105,6 +122,7 @@ namespace SM.OGL.Mesh
|
|||
public void Add(float x, float y, float z)
|
||||
{
|
||||
AddRange(new[] {x, y, z});
|
||||
CanBeUpdated = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -113,6 +131,7 @@ namespace SM.OGL.Mesh
|
|||
public void Add(float x, float y, float z, float w)
|
||||
{
|
||||
AddRange(new[] {x, y, z, w});
|
||||
CanBeUpdated = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -205,13 +224,23 @@ namespace SM.OGL.Mesh
|
|||
|
||||
var data = ToArray();
|
||||
|
||||
var buffer = GL.GenBuffer();
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, buffer);
|
||||
BufferID = GL.GenBuffer();
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferID);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, data.Length * sizeof(float), data, BufferUsageHint);
|
||||
|
||||
GL.VertexAttribPointer(attribID, PointerSize, PointerType, Normalised, PointerStride, PointerOffset);
|
||||
GL.EnableVertexAttribArray(attribID);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||||
|
||||
CanBeUpdated = false;
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
var data = ToArray();
|
||||
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferID);
|
||||
GL.BufferSubData(BufferTarget.ArrayBuffer, IntPtr.Zero, data.Length * sizeof(float), data);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue