2021-15-03

+ GenericTransformation.InWorldSpace (Merges the object transformation and the last master transformation)
+ Ray class for Raycasting (may not work correctly)
+ Util.CallGarbageCollector() can call the garbage collector.
+ GLWindow.WindowFlags allow to easly switch between Window <-> Borderless Window (this will cause the window to fill the entire screen) <-> Exclusive Fullscreen.

~ Made the bloom-texture scale a constructor-parameter.

SM.OGL:
+ OpenGL-GarbageCollector integration.
+ BoundingBox.GetBounds(Matrix4, out Vector3,out Vector3) allows for easy transformation of the bounding box.
+ GLObjects can now marked as not compiled. Where it always returns false at WasCompiled.

SM2D:
~ Improved the Mouse2D.MouseOver Algorithm.
This commit is contained in:
Michel Fedde 2021-03-15 18:11:58 +01:00
parent 4efc47d75a
commit 5bb690e45f
18 changed files with 224 additions and 20 deletions

View file

@ -96,7 +96,7 @@ namespace SM.Base.Drawing
{
base.DrawContext(ref context);
Transform.LastMaster = context.ModelMatrix;
context.ModelMatrix = Transform.MergeMatrix(context.ModelMatrix);
context.ModelMatrix = Transform.InWorldSpace;
}
}
}

View file

@ -18,6 +18,8 @@ namespace SM.Base.Drawing
public Matrix4 LastMaster { get; internal set; }
public Matrix4 InWorldSpace => MergeMatrix(LastMaster);
/// <summary>
/// Contains the current model matrix.
/// </summary>