2021-15-03

+ GenericTransformation.InWorldSpace (Merges the object transformation and the last master transformation)
+ Ray class for Raycasting (may not work correctly)
+ Util.CallGarbageCollector() can call the garbage collector.
+ GLWindow.WindowFlags allow to easly switch between Window <-> Borderless Window (this will cause the window to fill the entire screen) <-> Exclusive Fullscreen.

~ Made the bloom-texture scale a constructor-parameter.

SM.OGL:
+ OpenGL-GarbageCollector integration.
+ BoundingBox.GetBounds(Matrix4, out Vector3,out Vector3) allows for easy transformation of the bounding box.
+ GLObjects can now marked as not compiled. Where it always returns false at WasCompiled.

SM2D:
~ Improved the Mouse2D.MouseOver Algorithm.
This commit is contained in:
Michel Fedde 2021-03-15 18:11:58 +01:00
parent 4efc47d75a
commit 5bb690e45f
18 changed files with 224 additions and 20 deletions

View file

@ -73,6 +73,7 @@
<Compile Include="Drawing\Particles\ParticleDrawingBasis.cs" />
<Compile Include="Shaders\SimpleShader.cs" />
<Compile Include="Utility\IInitializable.cs" />
<Compile Include="Utility\Ray.cs" />
<Compile Include="Utility\Util.cs" />
<Compile Include="Window\Contexts\DrawContext.cs" />
<Compile Include="Window\Contexts\UpdateContext.cs" />
@ -116,6 +117,7 @@
<Compile Include="Window\ISetup.cs" />
<Compile Include="Window\RenderPipeline.cs" />
<Compile Include="Window\WindowCode.cs" />
<Compile Include="Window\WindowFlags.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shaders\Extensions\vertex\basic.vert" />