2021-15-03
+ GenericTransformation.InWorldSpace (Merges the object transformation and the last master transformation) + Ray class for Raycasting (may not work correctly) + Util.CallGarbageCollector() can call the garbage collector. + GLWindow.WindowFlags allow to easly switch between Window <-> Borderless Window (this will cause the window to fill the entire screen) <-> Exclusive Fullscreen. ~ Made the bloom-texture scale a constructor-parameter. SM.OGL: + OpenGL-GarbageCollector integration. + BoundingBox.GetBounds(Matrix4, out Vector3,out Vector3) allows for easy transformation of the bounding box. + GLObjects can now marked as not compiled. Where it always returns false at WasCompiled. SM2D: ~ Improved the Mouse2D.MouseOver Algorithm.
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18 changed files with 224 additions and 20 deletions
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@ -116,9 +116,11 @@ namespace SM.OGL.Framebuffer
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/// <inheritdoc />
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public override void Dispose()
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{
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base.Dispose();
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foreach (var attachment in ColorAttachments.Values) attachment.Dispose();
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GL.DeleteFramebuffer(this);
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base.Dispose();
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}
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/// <summary>
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@ -180,6 +182,7 @@ namespace SM.OGL.Framebuffer
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Framebuffer buffer = new Framebuffer()
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{
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_canBeCompiled = false,
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ReportAsNotCompiled = true
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};
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switch (target)
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{
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