2021-15-03

+ GenericTransformation.InWorldSpace (Merges the object transformation and the last master transformation)
+ Ray class for Raycasting (may not work correctly)
+ Util.CallGarbageCollector() can call the garbage collector.
+ GLWindow.WindowFlags allow to easly switch between Window <-> Borderless Window (this will cause the window to fill the entire screen) <-> Exclusive Fullscreen.

~ Made the bloom-texture scale a constructor-parameter.

SM.OGL:
+ OpenGL-GarbageCollector integration.
+ BoundingBox.GetBounds(Matrix4, out Vector3,out Vector3) allows for easy transformation of the bounding box.
+ GLObjects can now marked as not compiled. Where it always returns false at WasCompiled.

SM2D:
~ Improved the Mouse2D.MouseOver Algorithm.
This commit is contained in:
Michel Fedde 2021-03-15 18:11:58 +01:00
parent 4efc47d75a
commit 5bb690e45f
18 changed files with 224 additions and 20 deletions

View file

@ -116,9 +116,11 @@ namespace SM.OGL.Framebuffer
/// <inheritdoc />
public override void Dispose()
{
base.Dispose();
foreach (var attachment in ColorAttachments.Values) attachment.Dispose();
GL.DeleteFramebuffer(this);
base.Dispose();
}
/// <summary>
@ -180,6 +182,7 @@ namespace SM.OGL.Framebuffer
Framebuffer buffer = new Framebuffer()
{
_canBeCompiled = false,
ReportAsNotCompiled = true
};
switch (target)
{