2021-15-03
+ GenericTransformation.InWorldSpace (Merges the object transformation and the last master transformation) + Ray class for Raycasting (may not work correctly) + Util.CallGarbageCollector() can call the garbage collector. + GLWindow.WindowFlags allow to easly switch between Window <-> Borderless Window (this will cause the window to fill the entire screen) <-> Exclusive Fullscreen. ~ Made the bloom-texture scale a constructor-parameter. SM.OGL: + OpenGL-GarbageCollector integration. + BoundingBox.GetBounds(Matrix4, out Vector3,out Vector3) allows for easy transformation of the bounding box. + GLObjects can now marked as not compiled. Where it always returns false at WasCompiled. SM2D: ~ Improved the Mouse2D.MouseOver Algorithm.
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18 changed files with 224 additions and 20 deletions
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@ -65,6 +65,21 @@ namespace SM.OGL.Mesh
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public Vector3 Get(Matrix4 transformation, bool xyz) => Get(transformation, xyz, xyz, xyz);
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public void GetBounds(Matrix4 transformation, out Vector3 min, out Vector3 max)
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{
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min = Get(transformation, false);
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max = Get(transformation, true);
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for (int i = 0; i < 3; i++)
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{
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float newmin = Math.Min(min[i], max[i]);
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float newmax = Math.Max(min[i], max[i]);
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min[i] = newmin;
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max[i] = newmax;
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}
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}
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public void Update(GenericMesh mesh)
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{
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int pos = 0;
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