2021-15-03

+ GenericTransformation.InWorldSpace (Merges the object transformation and the last master transformation)
+ Ray class for Raycasting (may not work correctly)
+ Util.CallGarbageCollector() can call the garbage collector.
+ GLWindow.WindowFlags allow to easly switch between Window <-> Borderless Window (this will cause the window to fill the entire screen) <-> Exclusive Fullscreen.

~ Made the bloom-texture scale a constructor-parameter.

SM.OGL:
+ OpenGL-GarbageCollector integration.
+ BoundingBox.GetBounds(Matrix4, out Vector3,out Vector3) allows for easy transformation of the bounding box.
+ GLObjects can now marked as not compiled. Where it always returns false at WasCompiled.

SM2D:
~ Improved the Mouse2D.MouseOver Algorithm.
This commit is contained in:
Michel Fedde 2021-03-15 18:11:58 +01:00
parent 4efc47d75a
commit 5bb690e45f
18 changed files with 224 additions and 20 deletions

View file

@ -65,6 +65,21 @@ namespace SM.OGL.Mesh
public Vector3 Get(Matrix4 transformation, bool xyz) => Get(transformation, xyz, xyz, xyz);
public void GetBounds(Matrix4 transformation, out Vector3 min, out Vector3 max)
{
min = Get(transformation, false);
max = Get(transformation, true);
for (int i = 0; i < 3; i++)
{
float newmin = Math.Min(min[i], max[i]);
float newmax = Math.Max(min[i], max[i]);
min[i] = newmin;
max[i] = newmax;
}
}
public void Update(GenericMesh mesh)
{
int pos = 0;