2021-15-03
+ GenericTransformation.InWorldSpace (Merges the object transformation and the last master transformation) + Ray class for Raycasting (may not work correctly) + Util.CallGarbageCollector() can call the garbage collector. + GLWindow.WindowFlags allow to easly switch between Window <-> Borderless Window (this will cause the window to fill the entire screen) <-> Exclusive Fullscreen. ~ Made the bloom-texture scale a constructor-parameter. SM.OGL: + OpenGL-GarbageCollector integration. + BoundingBox.GetBounds(Matrix4, out Vector3,out Vector3) allows for easy transformation of the bounding box. + GLObjects can now marked as not compiled. Where it always returns false at WasCompiled. SM2D: ~ Improved the Mouse2D.MouseOver Algorithm.
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18 changed files with 224 additions and 20 deletions
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@ -1,6 +1,7 @@
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#region usings
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using System;
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using System.Runtime.Serialization.Formatters;
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using OpenTK;
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using SM.Base;
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using SM.Base.Scene;
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@ -14,6 +15,7 @@ namespace SM2D.Scene
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public class Camera : GenericCamera
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{
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internal static int ResizeCounter = 0;
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internal static float Distance = 2F;
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private int _resizeCounter = 0;
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private bool _updateWorldScale = false;
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@ -38,7 +40,7 @@ namespace SM2D.Scene
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protected override Matrix4 ViewCalculation(IGenericWindow window)
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{
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return Matrix4.LookAt(Position.X, Position.Y, 2f, Position.X, Position.Y, 0f, 0, 1, 0);
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return Matrix4.LookAt(Position.X, Position.Y, Distance, Position.X, Position.Y, 0f, 0, 1, 0);
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}
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protected override bool WorldCalculation(IGenericWindow window, out Matrix4 world)
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