~ Changed Pipelines

(Default2DPipeline: Has Lights, Post-ProcessingEffects, etc.)
(Basic2DPipeline: Simple Color and Texture stuff, thats it)
This commit is contained in:
Michel Fedde 2020-12-19 18:31:44 +01:00
parent 1ed03fec3f
commit 5d4b360b05
23 changed files with 243 additions and 59 deletions

View file

@ -10,7 +10,7 @@ namespace SM.OGL.Shaders
{
public class UniformCollection : Dictionary<string, IUniform>
{
internal int NextTexture = 0;
public int NextTexture = 0;
internal string KeyString = "";
public GenericShader ParentShader { get; internal set; }