26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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39 changed files with 598 additions and 66 deletions
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@ -1,9 +1,12 @@
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using System.Collections.Generic;
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using SM.Base.Contexts;
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namespace SM.Base.Scene
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{
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public interface IShowCollection
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public interface IShowCollection<TItem> where TItem : IShowItem
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{
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List<IShowItem> Objects { get; }
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List<TItem> Objects { get; }
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void Draw(DrawContext context);
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}
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}
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