26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

View file

@ -1,9 +1,12 @@
using System.Collections.Generic;
using SM.Base.Contexts;
namespace SM.Base.Scene
{
public interface IShowCollection
public interface IShowCollection<TItem> where TItem : IShowItem
{
List<IShowItem> Objects { get; }
List<TItem> Objects { get; }
void Draw(DrawContext context);
}
}