26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

View file

@ -2,16 +2,22 @@
#define maxInstances 32
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec2 aTex;
layout(location = 3) in vec4 aColor;
uniform mat4 MVP;
uniform bool HasVColor;
uniform mat4 ModelMatrix[maxInstances];
uniform vec2 TextureOffset[maxInstances];
uniform vec2 TextureScale[maxInstances];
out vec2 vTexture;
out vec4 vColor;
void main() {
vTexture = aTex * TextureScale[gl_InstanceID] + TextureOffset[gl_InstanceID];
if (HasVColor) vColor = aColor;
else vColor = vec4(1);
gl_Position = MVP * ModelMatrix[gl_InstanceID] * vec4(aPos, 1);
}