26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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c4a0847567
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39 changed files with 598 additions and 66 deletions
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@ -4,7 +4,6 @@ using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.Base.StaticObjects;
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using SM.OGL.Shaders;
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namespace SM.Base.Shader
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@ -24,6 +23,7 @@ namespace SM.Base.Shader
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GL.UseProgram(this);
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Uniforms["MVP"].SetMatrix4(context.View * context.World);
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Uniforms["HasVColor"].SetUniform1(context.Mesh.AttribDataIndex.ContainsKey(3) && context.Mesh.AttribDataIndex[3] != null);
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for (int i = 0; i < context.Instances.Length; i++) SetUniformVertex?.Invoke(Uniforms, context, i);
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@ -31,6 +31,8 @@ namespace SM.Base.Shader
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DrawObject(context.Mesh, context.Instances.Length, true);
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CleanUp();
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GL.UseProgram(0);
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}
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}
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