26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

View file

@ -14,7 +14,7 @@ namespace SM.Base.Contexts
public Matrix4 View;
public Instance[] Instances;
public Mesh Mesh;
public GenericMesh Mesh;
public Material Material;
public Vector2 WorldScale;

View file

@ -4,14 +4,16 @@ using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4;
using SM.Base.Contexts;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.Base.StaticObjects;
using SM.OGL;
using SM.OGL.Shaders;
namespace SM.Base
{
public class GenericWindow<TScene, TCamera> : GameWindow
where TScene : GenericScene<TCamera>, new()
public class GenericWindow<TScene, TItem, TCamera> : GameWindow
where TScene : GenericScene<TCamera, TItem>, new()
where TItem : IShowItem
where TCamera : GenericCamera, new()
{
private TCamera _viewportCamera;
@ -30,6 +32,17 @@ namespace SM.Base
protected override void OnLoad(EventArgs e)
{
GLSystem.INIT_SYSTEM();
Console.Write("----------------------\n" +
"--- OpenGL Loading ---\n" +
"----------------------------------\n" +
$"--- {"DeviceVersion",14}: {GLSystem.DeviceVersion,-10} ---\n" +
$"--- {"ForcedVersion",14}: {GLSystem.ForcedVersion,-10} ---\n" +
$"--- {"ShadingVersion",14}: {GLSystem.ShadingVersion,-10} ---\n" +
$"--- {"Debugging",14}: {GLSystem.Debugging,-10} ---\n" +
$"----------------------------------\n");
base.OnLoad(e);
}