26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
parent
c4a0847567
commit
617a7ef044
39 changed files with 598 additions and 66 deletions
|
|
@ -32,10 +32,10 @@ namespace SM.OGL
|
|||
GL.Enable(EnableCap.DebugOutput);
|
||||
GL.Enable(EnableCap.DebugOutputSynchronous);
|
||||
}
|
||||
catch
|
||||
catch (AccessViolationException)
|
||||
{
|
||||
Console.WriteLine("Enableing proper GLDebugging failed. \n" +
|
||||
"Often it fails, because your hardware doesn't provied proper OpenGL 4 \n" +
|
||||
"Often it fails, because your hardware doesn't provide proper OpenGL 4 \n" +
|
||||
" or KHR_debug extension support.");
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue