26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

View file

@ -32,10 +32,10 @@ namespace SM.OGL
GL.Enable(EnableCap.DebugOutput);
GL.Enable(EnableCap.DebugOutputSynchronous);
}
catch
catch (AccessViolationException)
{
Console.WriteLine("Enableing proper GLDebugging failed. \n" +
"Often it fails, because your hardware doesn't provied proper OpenGL 4 \n" +
"Often it fails, because your hardware doesn't provide proper OpenGL 4 \n" +
" or KHR_debug extension support.");
}