26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
parent
c4a0847567
commit
617a7ef044
39 changed files with 598 additions and 66 deletions
33
SMCode/SM.OGL/GLSystem.cs
Normal file
33
SMCode/SM.OGL/GLSystem.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System.Linq;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
|
||||
namespace SM.OGL
|
||||
{
|
||||
public class GLSystem
|
||||
{
|
||||
private static bool _init = false;
|
||||
|
||||
public static Version DeviceVersion { get; private set; }
|
||||
public static Version ForcedVersion { get; set; } = new Version();
|
||||
|
||||
public static Version ShadingVersion { get; private set; }
|
||||
public static string[] Extensions { get; private set; }
|
||||
|
||||
public static bool Debugging { get; private set; }
|
||||
|
||||
public static void INIT_SYSTEM()
|
||||
{
|
||||
if (_init) return;
|
||||
|
||||
DeviceVersion = Version.CreateGLVersion(GL.GetString(StringName.Version));
|
||||
|
||||
ShadingVersion = Version.CreateGLVersion(GL.GetString(StringName.ShadingLanguageVersion));
|
||||
Extensions = GL.GetString(StringName.Extensions).Split(' ');
|
||||
|
||||
Debugging = Extensions.Contains("KHR_debug");
|
||||
if (Debugging) GLDebugging.EnableDebugging();
|
||||
|
||||
_init = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue