26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

33
SMCode/SM.OGL/GLSystem.cs Normal file
View file

@ -0,0 +1,33 @@
using System.Linq;
using OpenTK.Graphics.OpenGL4;
namespace SM.OGL
{
public class GLSystem
{
private static bool _init = false;
public static Version DeviceVersion { get; private set; }
public static Version ForcedVersion { get; set; } = new Version();
public static Version ShadingVersion { get; private set; }
public static string[] Extensions { get; private set; }
public static bool Debugging { get; private set; }
public static void INIT_SYSTEM()
{
if (_init) return;
DeviceVersion = Version.CreateGLVersion(GL.GetString(StringName.Version));
ShadingVersion = Version.CreateGLVersion(GL.GetString(StringName.ShadingLanguageVersion));
Extensions = GL.GetString(StringName.Extensions).Split(' ');
Debugging = Extensions.Contains("KHR_debug");
if (Debugging) GLDebugging.EnableDebugging();
_init = true;
}
}
}