26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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39 changed files with 598 additions and 66 deletions
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@ -46,7 +46,9 @@
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<ItemGroup>
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<Compile Include="GLDebugging.cs" />
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<Compile Include="GLObject.cs" />
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<Compile Include="Mesh\Mesh.cs" />
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<Compile Include="GLSystem.cs" />
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<Compile Include="Mesh\BoundingBox.cs" />
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<Compile Include="Mesh\GenericMesh.cs" />
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<Compile Include="Mesh\TypeDefinition.cs" />
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<Compile Include="Mesh\VBO.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@ -56,6 +58,7 @@
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<Compile Include="Shaders\Uniform.cs" />
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<Compile Include="Shaders\UniformCollection.cs" />
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<Compile Include="Texture\TextureBase.cs" />
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<Compile Include="Version.cs" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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