26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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c4a0847567
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39 changed files with 598 additions and 66 deletions
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@ -48,10 +48,22 @@ namespace SM.OGL.Shaders
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Load();
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}
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public void DrawObject(Mesh.Mesh mesh, int amount, bool bindVAO = false)
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public void DrawObject(Mesh.GenericMesh mesh, int amount, bool bindVAO = false)
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{
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if (bindVAO) GL.BindVertexArray(mesh);
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GL.DrawArraysInstanced(mesh.PrimitiveType, 0, mesh.Vertex.Count, amount);
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if (mesh.Indices != null)
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GL.DrawElementsInstanced(mesh.PrimitiveType, 0, DrawElementsType.UnsignedInt, mesh.Indices, amount);
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else
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GL.DrawArraysInstanced(mesh.PrimitiveType, 0, mesh.Vertex.Count, amount);
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}
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protected void CleanUp()
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{
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Uniforms.NextTexture = 0;
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GL.BindTexture(TextureTarget.Texture2D, 0);
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GL.BindVertexArray(0);
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}
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}
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}
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