26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

View file

@ -48,10 +48,22 @@ namespace SM.OGL.Shaders
Load();
}
public void DrawObject(Mesh.Mesh mesh, int amount, bool bindVAO = false)
public void DrawObject(Mesh.GenericMesh mesh, int amount, bool bindVAO = false)
{
if (bindVAO) GL.BindVertexArray(mesh);
GL.DrawArraysInstanced(mesh.PrimitiveType, 0, mesh.Vertex.Count, amount);
if (mesh.Indices != null)
GL.DrawElementsInstanced(mesh.PrimitiveType, 0, DrawElementsType.UnsignedInt, mesh.Indices, amount);
else
GL.DrawArraysInstanced(mesh.PrimitiveType, 0, mesh.Vertex.Count, amount);
}
protected void CleanUp()
{
Uniforms.NextTexture = 0;
GL.BindTexture(TextureTarget.Texture2D, 0);
GL.BindVertexArray(0);
}
}
}