26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

View file

@ -0,0 +1,35 @@
using SM.Base.Contexts;
using SM.Base.Scene;
using SM.OGL.Mesh;
using SM2D.Scene;
using SM2D.Types;
namespace SM2D.Drawing
{
public class DrawComplex: DrawingBasis<Transformation>, I2DShowItem
{
public int ZIndex { get; set; }
public Material Material
{
get => _material;
set => _material = value;
}
public GenericMesh Mesh
{
get => _mesh;
set => _mesh = value;
}
public override void Draw(DrawContext context)
{
base.Draw(context);
ApplyContext(ref context);
context.Instances[0].ModelMatrix = Transform.GetMatrix();
_material.Shader.Draw(context);
}
}
}