26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4;
using SM.Base.Objects;
using SM.OGL.Mesh;
namespace SM2D.Object
{
public class Polygon : Mesh
{
public override VBO Vertex { get; } = new VBO();
public override VBO UVs { get; } = new VBO(pointerSize:2);
public override VBO Color { get; } = new VBO(pointerSize: 4);
public override PrimitiveType PrimitiveType { get; } = PrimitiveType.TriangleFan;
public Polygon(ICollection<Vector2> vertices)
{
foreach (Vector2 vertex in vertices)
{
Color.Add(Color4.White);
AddVertex(vertex);
}
foreach (Vector2 vertex in vertices)
{
AddUV(vertex);
}
}
public Polygon(ICollection<PolygonVertex> vertices)
{
foreach (PolygonVertex polygonVertex in vertices)
{
Color.Add(polygonVertex.Color);
AddVertex(polygonVertex.Vertex);
}
foreach (PolygonVertex vertex in vertices)
{
AddUV(vertex.Vertex);
}
}
private void AddVertex(Vector2 vertex)
{
BoundingBox.Update(vertex);
Vertex.Add(vertex, 0);
}
private void AddUV(Vector2 vertex)
{
Vector2 uv = Vector2.Divide(vertex, BoundingBox.Max.Xy) + BoundingBox.Min.Xy;
UVs.Add(uv);
}
}
}

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using OpenTK;
using OpenTK.Graphics;
namespace SM2D.Object
{
public struct PolygonVertex
{
public Vector2 Vertex;
public Color4 Color;
public PolygonVertex(Vector2 vertex = default, Color4 color = default)
{
Vertex = vertex;
Color = color;
}
}
}