26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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39 changed files with 598 additions and 66 deletions
62
SMCode/SM2D/Object/Polygon.cs
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62
SMCode/SM2D/Object/Polygon.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base.Objects;
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using SM.OGL.Mesh;
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namespace SM2D.Object
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{
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public class Polygon : Mesh
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{
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public override VBO Vertex { get; } = new VBO();
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public override VBO UVs { get; } = new VBO(pointerSize:2);
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public override VBO Color { get; } = new VBO(pointerSize: 4);
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public override PrimitiveType PrimitiveType { get; } = PrimitiveType.TriangleFan;
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public Polygon(ICollection<Vector2> vertices)
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{
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foreach (Vector2 vertex in vertices)
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{
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Color.Add(Color4.White);
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AddVertex(vertex);
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}
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foreach (Vector2 vertex in vertices)
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{
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AddUV(vertex);
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}
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}
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public Polygon(ICollection<PolygonVertex> vertices)
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{
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foreach (PolygonVertex polygonVertex in vertices)
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{
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Color.Add(polygonVertex.Color);
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AddVertex(polygonVertex.Vertex);
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}
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foreach (PolygonVertex vertex in vertices)
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{
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AddUV(vertex.Vertex);
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}
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}
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private void AddVertex(Vector2 vertex)
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{
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BoundingBox.Update(vertex);
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Vertex.Add(vertex, 0);
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}
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private void AddUV(Vector2 vertex)
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{
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Vector2 uv = Vector2.Divide(vertex, BoundingBox.Max.Xy) + BoundingBox.Min.Xy;
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UVs.Add(uv);
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}
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}
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}
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