26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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39 changed files with 598 additions and 66 deletions
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@ -46,11 +46,18 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Drawing\DrawBackground.cs" />
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<Compile Include="Drawing\DrawColor.cs" />
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<Compile Include="Drawing\DrawComplex.cs" />
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<Compile Include="Drawing\DrawPolygon.cs" />
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<Compile Include="Drawing\DrawText.cs" />
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<Compile Include="Drawing\DrawTexture.cs" />
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<Compile Include="GLWindow2D.cs" />
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<Compile Include="Object\Polygon.cs" />
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<Compile Include="Object\PolygonVertex.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scene\Camera.cs" />
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<Compile Include="Scene\I2DShowItem.cs" />
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<Compile Include="Scene\ItemCollection.cs" />
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<Compile Include="Scene\Scene.cs" />
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<Compile Include="Types\Transformation.cs" />
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</ItemGroup>
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