26.09.2020

+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
This commit is contained in:
Michel Fedde 2020-09-26 23:40:16 +02:00
parent c4a0847567
commit 617a7ef044
39 changed files with 598 additions and 66 deletions

View file

@ -12,12 +12,12 @@ namespace SM2D.Scene
protected override Matrix4 ViewCalculation()
{
return Matrix4.LookAt(Position.X, Position.Y, -1, Position.X, Position.Y, 0, 0, 1, 0);
return Matrix4.LookAt(Position.X, Position.Y, 2, Position.X, Position.Y, 0, 0, 1, 0);
}
public override void RecalculateWorld(OpenTK.Vector2 world, float aspect)
{
OrthographicWorld = Matrix4.CreateOrthographicOffCenter(world.X / 2, -world.X / 2, world.Y / 2, -world.Y / 2, 0.1f, 100);
OrthographicWorld = Matrix4.CreateOrthographicOffCenter(-world.X / 2, world.X / 2, world.Y / 2, -world.Y / 2, 0.1f, 4f);
}
}
}

View file

@ -0,0 +1,10 @@
using SM.Base.Scene;
namespace SM2D.Scene
{
public interface I2DShowItem : IShowItem
{
int ZIndex { get; set; }
}
}

View file

@ -0,0 +1,24 @@
using SM.Base.Contexts;
using SM.Base.Scene;
using SM.Base.Types;
using SM2D.Types;
namespace SM2D.Scene
{
public class ItemCollection : GenericItemCollection<I2DShowItem, Transformation>, I2DShowItem
{
public ItemCollection()
{
Transform.Size = new Vector2(1);
}
public override void Draw(DrawContext context)
{
Objects.Sort((x, y) => x.ZIndex - y.ZIndex);
base.Draw(context);
}
public int ZIndex { get; set; }
}
}

View file

@ -1,10 +1,11 @@
using OpenTK.Graphics;
using SM.Base.Contexts;
using SM.Base.Scene;
using SM2D.Drawing;
namespace SM2D.Scene
{
public class Scene : GenericScene<Camera>
public class Scene : GenericScene<Camera, I2DShowItem>
{
public DrawBackground Background => (DrawBackground)_background;
@ -12,5 +13,11 @@ namespace SM2D.Scene
{
_background = new DrawBackground(Color4.Black);
}
public override void Draw(DrawContext context)
{
Objects.Sort((x,y) => x.ZIndex - y.ZIndex);
base.Draw(context);
}
}
}