26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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39 changed files with 598 additions and 66 deletions
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@ -12,12 +12,12 @@ namespace SM2D.Scene
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protected override Matrix4 ViewCalculation()
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{
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return Matrix4.LookAt(Position.X, Position.Y, -1, Position.X, Position.Y, 0, 0, 1, 0);
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return Matrix4.LookAt(Position.X, Position.Y, 2, Position.X, Position.Y, 0, 0, 1, 0);
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}
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public override void RecalculateWorld(OpenTK.Vector2 world, float aspect)
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{
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OrthographicWorld = Matrix4.CreateOrthographicOffCenter(world.X / 2, -world.X / 2, world.Y / 2, -world.Y / 2, 0.1f, 100);
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OrthographicWorld = Matrix4.CreateOrthographicOffCenter(-world.X / 2, world.X / 2, world.Y / 2, -world.Y / 2, 0.1f, 4f);
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}
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}
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}
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