26.09.2020
+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
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c4a0847567
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39 changed files with 598 additions and 66 deletions
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@ -1,8 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenTK;
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using OpenTK.Graphics;
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using SM2D;
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using SM2D.Drawing;
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using SM2D.Object;
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using SM2D.Scene;
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using Font = SM.Base.Text.Font;
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using Vector2 = OpenTK.Vector2;
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@ -13,32 +16,100 @@ namespace SM_TEST
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{
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static Scene scene;
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private static Font font;
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private static ItemCollection col;
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static void Main(string[] args)
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{
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font = new Font(@"C:\Windows\Fonts\Arial.ttf")
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{
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FontSize = 64
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FontSize = 32
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};
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GLWindow2D window = new GLWindow2D {Scaling = new Vector2(0, 1000)};
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GLWindow2D window = new GLWindow2D {Scaling = new Vector2(0, 500)};
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window.SetScene(scene = new Scene());
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window.Load += WindowOnLoad;
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window.UpdateFrame += WindowOnUpdateFrame;
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window.Run();
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}
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private static void WindowOnUpdateFrame(object sender, FrameEventArgs e)
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{
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float speed = 40;
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//col.Transform.Position.Y += (float)e.Time * speed;
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}
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private static void WindowOnLoad(object sender, EventArgs e)
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{
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scene.Objects.Add(new DrawTexture(new Bitmap("soldier_logo.png")));
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scene.Objects.Add(new DrawTexture(new Bitmap("soldier_logo.png"))
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col = new ItemCollection()
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{
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Transform = { Position = new Vector2(100), Rotation = 45},
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Transform = { Position = new SM.Base.Types.Vector2(0, -400) },
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ZIndex = 1
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};
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col.Objects.Add(new DrawTexture(new Bitmap("soldier_logo.png"))
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{
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ZIndex = 1
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});
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col.Objects.Add(new DrawColor(Color4.Aqua)
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{
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Transform = { Rotation = 45, Position = new SM.Base.Types.Vector2(0, 25) },
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});
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scene.Objects.Add(col);
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scene.Objects.Add(new DrawText(font, "Testing...")
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{
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Transform = {Size = new Vector2(1), Position = new SM.Base.Types.Vector2(0, -400)},
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Transform = { Position = new SM.Base.Types.Vector2(0, -400)},
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Color = Color4.Black
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});
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scene.Objects.Add(new DrawPolygon(new Polygon(new[]
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{
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new Vector2(.25f, 0),
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new Vector2(.75f, 0),
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new Vector2(1, .25f),
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new Vector2(1, .75f),
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new Vector2(.75f, 1),
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new Vector2(.25f, 1),
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new Vector2(0, .75f),
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new Vector2(0, .25f)
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}),Color4.Blue)
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);
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scene.Objects.Add(new DrawPolygon(new Polygon(new[]
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{
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new PolygonVertex(new Vector2(.25f, 0), Color4.White),
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new PolygonVertex(new Vector2(.75f, 0), Color4.White),
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new PolygonVertex(new Vector2(1, .25f), Color4.White),
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new PolygonVertex(new Vector2(1, .75f), Color4.White),
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new PolygonVertex(new Vector2(.75f, 1), Color4.White),
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new PolygonVertex(new Vector2(.25f, 1), Color4.White),
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new PolygonVertex(new Vector2(0, .75f), Color4.Gray),
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new PolygonVertex(new Vector2(0, .25f), Color4.Gray)
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}), Color4.LawnGreen)
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{
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Transform = {Position = new SM.Base.Types.Vector2(50,0)}
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});
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scene.Objects.Add(new DrawPolygon(new Polygon(new[]
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{
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new PolygonVertex(new Vector2(.25f, 0), Color4.White),
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new PolygonVertex(new Vector2(.75f, 0), Color4.White),
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new PolygonVertex(new Vector2(1, .25f), Color4.White),
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new PolygonVertex(new Vector2(1, .75f), Color4.White),
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new PolygonVertex(new Vector2(.75f, 1), Color4.White),
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new PolygonVertex(new Vector2(.25f, 1), Color4.White),
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new PolygonVertex(new Vector2(0, .75f), Color4.Gray),
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new PolygonVertex(new Vector2(0, .25f), Color4.Gray)
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}), new Bitmap("soldier_logo.png"))
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{
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Transform = {Position = new SM.Base.Types.Vector2(-50,0)}
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});
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scene.Background.Color = Color4.Beige;
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/*scene.HUD.Add(new DrawText(font, "GIVE ME A HUD HUG!")
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{
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Color = Color4.Black,
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Spacing = .75f
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});*/
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}
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}
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}
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