08 Oct 2021
~ Fixed Issue with SM.Intergrations.STPostProcessEffect where it would create wierd artifacts when rendered. ~ Moved the initialization process to the RenderPipeline.InitializationProcess-method. ~ PixelInformation.RGB_HDR now use PixelInternalFormat.R11fG11fB10f
This commit is contained in:
parent
8a84182563
commit
687125cc3e
6 changed files with 45 additions and 15 deletions
|
|
@ -63,7 +63,7 @@ namespace SM_TEST
|
|||
{
|
||||
ShowAxisHelper = true
|
||||
});
|
||||
//scene.Background.Color = Color4.Red;
|
||||
scene.Background.Color = Color4.DarkGray;
|
||||
scene.Camera = new Camera()
|
||||
{
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue