08 Oct 2021

~ Fixed Issue with SM.Intergrations.STPostProcessEffect where it would create wierd artifacts when rendered.
~ Moved the initialization process to the RenderPipeline.InitializationProcess-method.
~ PixelInformation.RGB_HDR now use PixelInternalFormat.R11fG11fB10f
This commit is contained in:
Nineto Nine 2021-10-08 22:09:47 +02:00
parent 8a84182563
commit 687125cc3e
6 changed files with 45 additions and 15 deletions

View file

@ -63,7 +63,7 @@ namespace SM_TEST
{
ShowAxisHelper = true
});
//scene.Background.Color = Color4.Red;
scene.Background.Color = Color4.DarkGray;
scene.Camera = new Camera()
{