17.01.2021

+ WPF-Support
+ Game Controller System
+ GameKeybind System

+ SM_WPF_TEST
This commit is contained in:
Michel Fedde 2021-01-17 21:13:37 +01:00
parent af90d617d3
commit 6f23a80f7f
60 changed files with 1536 additions and 143 deletions

View file

@ -26,20 +26,24 @@ namespace SM.Base
/// <summary>
/// The base window.
/// </summary>
public abstract class GenericWindow : GameWindow
public abstract class GenericWindow : GameWindow, IGenericWindow
{
protected GenericCamera _viewportCamera;
internal bool _loading = true;
internal List<Action> _actionsAfterLoading = new List<Action>();
public bool Loading => _loading;
/// <summary>
/// This tells you the current world scale.
/// </summary>
protected Vector2 _worldScale = Vector2.Zero;
public Vector2 WorldScale { get; set; } = Vector2.Zero;
/// <summary>
/// This tells you the current aspect ratio of this window.
/// </summary>
public float Aspect { get; private set; }
public float Aspect { get; set; }
/// <summary>
/// If false, the window will not react on updates and will not render something.
@ -49,7 +53,8 @@ namespace SM.Base
/// </summary>
public bool ReactWhileUnfocused = false;
internal GenericCamera _viewportCamera;
public GenericCamera ViewportCamera => _viewportCamera;
public bool ForceViewportCamera { get; set; }
/// <inheritdoc />
protected GenericWindow() : this(1280, 720, "Generic OGL Title", GameWindowFlags.Default)
@ -70,33 +75,7 @@ namespace SM.Base
/// <inheritdoc />
protected override void OnLoad(EventArgs e)
{
SMRenderer.CurrentWindow = this;
GLSystem.INIT_SYSTEM();
GLSettings.ShaderPreProcessing = true;
var args = Environment.GetCommandLineArgs();
if (args.Contains("--advDebugging"))
{
SMRenderer.AdvancedDebugging = true;
GLSettings.InfoEveryUniform = true;
}
Log.Init();
Log.Write("#", ConsoleColor.Cyan, "----------------------",
"--- OpenGL Loading ---",
"----------------------------------",
$"--- {"DeviceVersion",14}: {GLSystem.DeviceVersion,-10} ---",
$"--- {"ForcedVersion",14}: {GLSettings.ForcedVersion,-10} ---",
$"--- {"ShadingVersion",14}: {GLSystem.ShadingVersion,-10} ---",
$"--- {"Debugging",14}: {GLSystem.Debugging,-10} ---",
$"--- {"AdvDebugging",14}: {SMRenderer.AdvancedDebugging,-10} ---",
"----------------------------------");
if (SMRenderer.AdvancedDebugging) Log.Write("Extension", ConsoleColor.DarkCyan, GLSystem.Extensions);
ExtensionManager.InitExtensions();
GenericWindowCode.Load(this);
base.OnLoad(e);
}
@ -106,17 +85,14 @@ namespace SM.Base
{
base.OnResize(e);
Aspect = (float) Width / Height;
_worldScale = new Vector2(Width, Height);
SetWorldScale();
GL.Viewport(ClientRectangle);
GenericWindowCode.Resize(this);
if (_loading)
{
_loading = false;
OnLoaded();
_actionsAfterLoading.ForEach(a => a());
_actionsAfterLoading = null;
}
@ -132,7 +108,7 @@ namespace SM.Base
/// <summary>
/// Sets the world scale.
/// </summary>
protected virtual void SetWorldScale()
public virtual void SetWorldScale()
{
}
@ -218,10 +194,13 @@ namespace SM.Base
/// </summary>
/// <typeparam name="TScene">The scene type</typeparam>
/// <typeparam name="TCamera">The camera type</typeparam>
public abstract class GenericWindow<TScene, TCamera> : GenericWindow
public abstract class GenericWindow<TScene, TCamera> : GenericWindow, IGenericWindow<TScene, TCamera>
where TScene : GenericScene, new()
where TCamera : GenericCamera, new()
{
private RenderPipeline<TScene> _renderPipeline;
private TScene _scene;
/// <inheritdoc />
protected GenericWindow()
{
@ -244,17 +223,18 @@ namespace SM.Base
/// <summary>
/// The current scene.
/// </summary>
public TScene CurrentScene { get; private set; }
public TScene CurrentScene => _scene;
/// <summary>
/// Controls how a scene is rendered.
/// </summary>
public RenderPipeline<TScene> RenderPipeline { get; private set; }
public RenderPipeline<TScene> RenderPipeline => _renderPipeline;
/// <inheritdoc />
protected override void Update(FrameEventArgs e, ref UpdateContext context)
{
base.Update(e, ref context);
context.CurrentScene = CurrentScene;
CurrentScene?.Update(context);
}
@ -263,37 +243,9 @@ namespace SM.Base
{
if (!ReactWhileUnfocused && !Focused) return;
if (CurrentScene == null) return;
SMRenderer.CurrentFrame++;
Deltatime.RenderDelta = (float) e.Time;
var drawContext = new DrawContext
{
ForceViewport = ForceViewportCamera,
ActiveScene = CurrentScene,
Window = this,
Instances = new[]
{
new Instance
{ModelMatrix = Matrix4.Identity, TexturePosition = Vector2.Zero, TextureScale = Vector2.One}
},
Mesh = Plate.Object,
WorldScale = _worldScale,
LastPassthough = this,
ShaderArguments = new Dictionary<string, object>(),
World = ViewportCamera.World,
View = ViewportCamera.CalculateViewMatrix(),
ModelMaster = Matrix4.Identity
};
base.OnRenderFrame(e);
RenderPipeline.Render(ref drawContext);
GenericWindowCode.Render(this, (float)e.Time);
SwapBuffers();
@ -305,13 +257,7 @@ namespace SM.Base
{
base.OnResize(e);
ViewportCamera.RecalculateWorld(_worldScale, Aspect);
RenderPipeline.Resize();
PostProcessEffect.Model = Matrix4.CreateScale(_worldScale.X, -_worldScale.Y, 1);
PostProcessEffect.Mvp = PostProcessEffect.Model *
Matrix4.LookAt(0, 0, 1, 0, 0, 0, 0, 1, 0) *
GenericCamera.OrthographicWorld;
GenericWindowCode.Resize(this);
}
/// <summary>
@ -326,7 +272,7 @@ namespace SM.Base
return;
}
CurrentScene = scene;
_scene = scene;
scene.Activate();
RenderPipeline.SceneChanged(scene);
}
@ -343,7 +289,7 @@ namespace SM.Base
return;
}
RenderPipeline = pipeline;
_renderPipeline = pipeline;
pipeline.Activate(this);
}
}