17.01.2021
+ WPF-Support + Game Controller System + GameKeybind System + SM_WPF_TEST
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parent
af90d617d3
commit
6f23a80f7f
60 changed files with 1536 additions and 143 deletions
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@ -31,12 +31,13 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenTK, Version=3.2.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\..\packages\OpenTK.3.2.1\lib\net20\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xaml" />
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Controls\Mouse2D.cs" />
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@ -44,7 +45,8 @@
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<Compile Include="Drawing\DrawObject2D.cs" />
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<Compile Include="Drawing\DrawParticles.cs" />
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<Compile Include="Drawing\DrawText.cs" />
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<Compile Include="GLWindow2D.cs" />
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<Compile Include="Window\GLWindow2D.cs" />
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<Compile Include="Window\GLWPFWindow2D.cs" />
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<Compile Include="Object\Polygon.cs" />
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<Compile Include="Object\PolygonVertex.cs" />
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<Compile Include="Pipelines\Adv2DPipeline.cs" />
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@ -58,6 +60,7 @@
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<Compile Include="Shader\Basic2DShader.cs" />
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<Compile Include="Shader\Default2DShader.cs" />
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<Compile Include="Types\Transformation.cs" />
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<Compile Include="Window\IGLWindow2D.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SM.Base\SM.Base.csproj">
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@ -74,11 +77,15 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK">
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<Version>3.2.1</Version>
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<Version>3.3.1</Version>
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</PackageReference>
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<PackageReference Include="OpenTK.GLWpfControl">
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<Version>3.2.3</Version>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Shader\ShaderFiles\basic.glsl" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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