17.01.2021
+ WPF-Support + Game Controller System + GameKeybind System + SM_WPF_TEST
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parent
af90d617d3
commit
6f23a80f7f
60 changed files with 1536 additions and 143 deletions
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@ -1,21 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Runtime.InteropServices;
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using System.Security.Authentication.ExtendedProtection.Configuration;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using SM.Base;
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using SM.Base.Scene;
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using SM.Base.Textures;
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using SM.Base.Time;
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using SM.Utility;
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using SM.Game.Controls;
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using SM2D;
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using SM2D.Drawing;
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using SM2D.Object;
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using SM2D.Pipelines;
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using SM2D.Scene;
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using Font = SM.Base.Drawing.Text.Font;
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using Vector2 = OpenTK.Vector2;
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@ -36,7 +25,7 @@ namespace SM_TEST
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Log.SetLogFile(compressionFolder:"logs");
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window = new GLWindow2D {Scaling = new Vector2(0, 1000)};
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window = new GLWindow2D {Scaling = new Vector2(0, 1000), VSync = VSyncMode.Off};
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//window.GrabCursor();
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window.SetRenderPipeline(new TestRenderPipeline());
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window.SetScene(scene = new Scene());
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@ -51,10 +40,13 @@ namespace SM_TEST
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if (Keyboard.GetState()[Key.R])
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particles.Trigger();
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//particles.Paused = Keyboard.GetState()[Key.P];
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GameControllerState s1 = new GameController(0).GetState();
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GameControllerState s2 = new GameController(1).GetState();
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}
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private static void WindowOnLoad(object sender, EventArgs e)
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{
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{
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scene.ShowAxisHelper = true;
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