Improved Bloom Effect

This commit is contained in:
Michel Fedde 2021-03-17 11:21:07 +01:00
parent 03d99ea28e
commit 777c2f6256
3 changed files with 7 additions and 4 deletions

View file

@ -13,7 +13,7 @@ namespace SM.Base.PostEffects
{
public class BloomEffect : PostProcessEffect
{
private static BezierCurve _defaultCurve = new BezierCurve(Vector2.UnitY, new Vector2(0.32f, 1), new Vector2(0.432f, 0), new Vector2(1,0));
private static BezierCurve _defaultCurve = new BezierCurve(Vector2.UnitY, Vector2.Zero, new Vector2(0.2f, 0f), new Vector2(1,0));
private const float _defaultTextureScale = .75f;
@ -34,7 +34,7 @@ namespace SM.Base.PostEffects
private BezierCurve _weightCurve ;
private float[] _weights;
public int Iterations = 1;
public int Iterations = 8;
public float Threshold = .8f;
public float Power = 1;

View file

@ -55,7 +55,7 @@ namespace SM_TEST
DrawObject2D box = new DrawObject2D();
scene.Objects.Add(box);
DrawText text = new DrawText(font, "Text");
DrawText text = new DrawText(font, "Test Text");
text.Transform.Position.Set(50, 0);
text.Transform.Size.Set(2);
scene.Objects.Add(text);

View file

@ -16,7 +16,10 @@ namespace SM_TEST
public override void Initialization()
{
_bloom = new BloomEffect(hdr: true);
_bloom = new BloomEffect(hdr: true)
{
Threshold = .8f,
};
MainFramebuffer = CreateWindowFramebuffer();