Improved Bloom Effect
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03d99ea28e
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777c2f6256
3 changed files with 7 additions and 4 deletions
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@ -13,7 +13,7 @@ namespace SM.Base.PostEffects
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{
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public class BloomEffect : PostProcessEffect
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{
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private static BezierCurve _defaultCurve = new BezierCurve(Vector2.UnitY, new Vector2(0.32f, 1), new Vector2(0.432f, 0), new Vector2(1,0));
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private static BezierCurve _defaultCurve = new BezierCurve(Vector2.UnitY, Vector2.Zero, new Vector2(0.2f, 0f), new Vector2(1,0));
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private const float _defaultTextureScale = .75f;
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@ -34,7 +34,7 @@ namespace SM.Base.PostEffects
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private BezierCurve _weightCurve ;
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private float[] _weights;
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public int Iterations = 1;
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public int Iterations = 8;
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public float Threshold = .8f;
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public float Power = 1;
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@ -55,7 +55,7 @@ namespace SM_TEST
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DrawObject2D box = new DrawObject2D();
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scene.Objects.Add(box);
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DrawText text = new DrawText(font, "Text");
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DrawText text = new DrawText(font, "Test Text");
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text.Transform.Position.Set(50, 0);
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text.Transform.Size.Set(2);
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scene.Objects.Add(text);
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@ -16,7 +16,10 @@ namespace SM_TEST
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public override void Initialization()
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{
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_bloom = new BloomEffect(hdr: true);
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_bloom = new BloomEffect(hdr: true)
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{
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Threshold = .8f,
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};
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MainFramebuffer = CreateWindowFramebuffer();
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