04.10.2020

+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
This commit is contained in:
Michel Fedde 2020-10-04 16:31:48 +02:00
parent 97e638d9d9
commit 820d6ce700
34 changed files with 660 additions and 106 deletions

View file

@ -1,6 +1,7 @@
using SM.Base.Objects;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.Base.Text;
using SM.OGL.Mesh;
using SM.Utility;
@ -11,15 +12,16 @@ namespace SM.Base
/// </summary>
public class Defaults
{
/// <summary>
/// The default shader.
/// </summary>
public static IShader DefaultShader;
/// <summary>
/// The default mesh.
/// </summary>
public static GenericMesh DefaultMesh = Plate.Object;
/// <summary>
/// The default font.
/// </summary>
public static Font DefaultFont;
/// <summary>
/// The default deltatime helper.
/// </summary>