04.10.2020
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
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34 changed files with 660 additions and 106 deletions
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@ -1,6 +1,7 @@
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using SM.Base.Objects;
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using SM.Base.Objects.Static;
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using SM.Base.Scene;
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using SM.Base.Text;
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using SM.OGL.Mesh;
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using SM.Utility;
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@ -11,15 +12,16 @@ namespace SM.Base
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/// </summary>
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public class Defaults
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{
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/// <summary>
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/// The default shader.
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/// </summary>
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public static IShader DefaultShader;
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/// <summary>
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/// The default mesh.
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/// </summary>
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public static GenericMesh DefaultMesh = Plate.Object;
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/// <summary>
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/// The default font.
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/// </summary>
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public static Font DefaultFont;
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/// <summary>
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/// The default deltatime helper.
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/// </summary>
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