04.10.2020
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
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parent
97e638d9d9
commit
820d6ce700
34 changed files with 660 additions and 106 deletions
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@ -25,20 +25,21 @@ namespace SM.Base.Scene
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}
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/// <inheritdoc />
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public virtual void Draw(DrawContext context)
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public void Draw(DrawContext context)
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{
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context.Material = _material;
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context.Mesh = _mesh;
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DrawContext(ref context);
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}
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/// <summary>
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/// Applies the current settings to the context.
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/// Draws the context, that was given to them.
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/// </summary>
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/// <param name="context"></param>
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protected void ApplyContext(ref DrawContext context)
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protected virtual void DrawContext(ref DrawContext context)
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{
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_material.Shader ??= Defaults.DefaultShader;
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context.Material = _material;
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context.Mesh = _mesh;
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}
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}
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/// <summary>
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@ -18,9 +18,8 @@ namespace SM.Base.Scene
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public Color4 Tint = Color4.White;
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/// <summary>
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/// A shader, that is used to draw this material.
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/// <para>Default: Defaults.DefaultShaders </para>
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/// A custom shader, that is used to draw this material.
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/// </summary>
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public IShader Shader = Defaults.DefaultShader;
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public IShader CustomShader;
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}
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}
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